设计模式就像做菜的食谱,告诉我们遇到常见问题时该用什么"烹饪方法"。今天我就用最生活化的例子,带大家轻松掌握23种设计模式的精髓。
一、创建型模式(5种):怎么"造东西"
1. 单例模式:公司的CEO
问题:一个公司只需要一个CEO
解决:
public class CEO {private static CEO instance;private CEO() {} // 防止外部newpublic static CEO getInstance() {if (instance == null) {instance = new CEO();}return instance;}
}
生活类比:不管问多少个人"谁是CEO",得到的都是同一个人
2. 工厂方法:奶茶店点单
问题:顾客不需要知道奶茶怎么做
解决:
interface MilkTea {void make();
}class BubbleTea implements MilkTea {public void make() { System.out.println("加珍珠"); }
}class MilkTeaShop {public MilkTea orderTea(String type) {if ("bubble".equals(type)) {return new BubbleTea();}// 其他口味...}
}
生活类比:告诉店员要珍珠奶茶,店员帮你做好,你不用管制作过程
3. 抽象工厂:家具套装
问题:要买整套风格匹配的家具
解决:
interface FurnitureFactory {Chair createChair();Table createTable();
}class ModernFactory implements FurnitureFactory {public Chair createChair() { return new ModernChair(); }public Table createTable() { return new ModernTable(); }
}
生活类比:买"北欧风"套装,确保沙发、茶几风格统一
4. 建造者模式:组装电脑
问题:配电脑有很多可选配件,组合复杂
解决:
class Computer {private String CPU;private String GPU;// 其他配件...// 建造者内部类public static class Builder {private String CPU;private String GPU;public Builder setCPU(String cpu) {this.CPU = cpu;return this; // 返回Builder自己,实现链式调用}public Builder setGPU(String gpu) {this.GPU = gpu;return this;}public Computer build() {Computer computer = new Computer();computer.CPU = this.CPU;computer.GPU = this.GPU;return computer;}}
}// 使用
Computer myPC = new Computer.Builder().setCPU("i7").setGPU("RTX 3080").build();
生活类比:去电脑城配机,告诉老板:"我要i7CPU,3080显卡,16G内存...",老板帮你组装好整机
5. 原型模式:复印简历
问题:创建重复对象成本高
解决:
class Resume implements Cloneable {private String name;private String experience;// 实现克隆方法public Resume clone() {try {return (Resume)super.clone();} catch (CloneNotSupportedException e) {return null;}}
}// 使用
Resume original = new Resume();
Resume copy = original.clone();
生活类比:复印简历原件,不用每次都手写一份新的
二、结构型模式(7种):怎么"组装东西"
1. 适配器:电源转换插头
问题:中国插头没法用美国插座
解决:
class ChinesePlug {void charge() { System.out.println("中国插头充电"); }
}interface AmericanSocket {void power();
}class Adapter implements AmericanSocket {private ChinesePlug plug;public Adapter(ChinesePlug plug) {this.plug = plug;}public void power() {plug.charge();}
}
生活类比:转换插头让不同标准的电器能工作
2. 装饰器:给奶茶加料
问题:想灵活添加珍珠、椰果等配料
解决:
abstract class MilkTea {abstract String getDescription();abstract double cost();
}class BubbleDecorator extends MilkTea {private MilkTea milkTea;public BubbleDecorator(MilkTea milkTea) {this.milkTea = milkTea;}public String getDescription() {return milkTea.getDescription() + "+珍珠";}public double cost() {return milkTea.cost() + 2.0;}
}
生活类比:先要杯原味奶茶,再说"加珍珠","再加布丁"
3. 桥接模式:遥控器与电器
问题:遥控器要控制多种电器
解决:
// 实现部分
interface Device {void turnOn();void turnOff();
}class TV implements Device {public void turnOn() { System.out.println("电视开机"); }public void turnOff() { System.out.println("电视关机"); }
}// 抽象部分
abstract class RemoteControl {protected Device device;public RemoteControl(Device device) {this.device = device;}abstract void power();
}class BasicRemote extends RemoteControl {public BasicRemote(Device device) {super(device);}public void power() {device.turnOn();}
}
生活类比:同一个遥控器可以控制电视、空调等不同电器
4. 组合模式:公司组织架构
问题:统一处理单个对象和对象集合
解决:
interface Employee {void showDetails();
}class Developer implements Employee {private String name;public void showDetails() {System.out.println("开发员:" + name);}
}class Department implements Employee {private List<Employee> employees = new ArrayList<>();public void addEmployee(Employee e) {employees.add(e);}public void showDetails() {for (Employee e : employees) {e.showDetails();}}
}
生活类比:查看部门信息会自动展示所有成员信息
5. 享元模式:共享单车
问题:大量相似对象消耗内存
解决:
class Bike {private String color; // 内部状态(可共享)private String rider; // 外部状态(不可共享)public Bike(String color) {this.color = color;}public void ride(String rider) {this.rider = rider;System.out.println(rider + "骑走" + color + "单车");}
}class BikeFactory {private static Map<String, Bike> pool = new HashMap<>();public static Bike getBike(String color) {if (!pool.containsKey(color)) {pool.put(color, new Bike(color));}return pool.get(color);}
}
生活类比:共享单车公司不会为每个用户造新车,而是大家共用
6. 代理模式:房产中介
问题:不想/不能直接访问对象
解决:
interface House {void sell();
}class Owner implements House {public void sell() {System.out.println("房主卖房");}
}class Agent implements House {private House house;public Agent(House house) {this.house = house;}public void sell() {System.out.println("中介带看房");house.sell();System.out.println("中介收佣金");}
}
生活类比:通过中介买房,不用直接联系房东
三、行为型模式(11种):怎么做事情
1. 观察者:微信群通知
问题:消息要实时通知所有群成员
解决:
class WeChatGroup {private List<Member> members = new ArrayList<>();public void addMember(Member m) {members.add(m);}public void notifyMembers(String msg) {for (Member m : members) {m.receive(msg);}}
}class Member {void receive(String msg) {System.out.println("收到消息:" + msg);}
}
生活类比:群里发消息,所有成员手机都会响
2. 策略:出行导航
问题:根据情况选择不同路线
解决:
interface RouteStrategy {void buildRoute();
}class DrivingStrategy implements RouteStrategy {public void buildRoute() { System.out.println("开车路线"); }
}class WalkingStrategy implements RouteStrategy {public void buildRoute() { System.out.println("步行路线"); }
}class Navigator {private RouteStrategy strategy;public void setStrategy(RouteStrategy s) {this.strategy = s;}public void execute() {strategy.buildRoute();}
}
生活类比:高德地图可以切换"驾车"、"步行"等不同导航模式
3. 责任链模式:审批流程
问题:请求需要多级处理
解决:
abstract class Approver {protected Approver next;public void setNext(Approver next) {this.next = next;}abstract void processRequest(int amount);
}class Manager extends Approver {public void processRequest(int amount) {if (amount <= 1000) {System.out.println("经理批准");} else if (next != null) {next.processRequest(amount);}}
}class CEO extends Approver {public void processRequest(int amount) {System.out.println("CEO批准");}
}// 使用
Approver chain = new Manager();
chain.setNext(new CEO());
chain.processRequest(5000); // CEO批准
生活类比:报销流程,金额小的组长批,大的要经理批
4. 命令模式:餐厅点餐
问题:将请求封装为对象
解决:
interface Command {void execute();
}class OrderCommand implements Command {private Chef chef;private String dish;public OrderCommand(Chef chef, String dish) {this.chef = chef;this.dish = dish;}public void execute() {chef.cook(dish);}
}class Waiter {private List<Command> orders = new ArrayList<>();public void takeOrder(Command cmd) {orders.add(cmd);}public void placeOrders() {for (Command cmd : orders) {cmd.execute();}}
}
生活类比:服务员记下订单(命令对象),后厨按订单做菜
5. 迭代器模式:电视频道切换
问题:统一遍历不同集合
解决:
interface ChannelIterator {boolean hasNext();String next();
}class TVChannelList {private String[] channels = {"CCTV1", "CCTV5", "HunanTV"};public ChannelIterator iterator() {return new ConcreteIterator();}private class ConcreteIterator implements ChannelIterator {private int position;public boolean hasNext() {return position < channels.length;}public String next() {return channels[position++];}}
}
生活类比:用遥控器上下键切换频道,不用知道频道如何存储
6. 中介者模式:机场塔台
问题:对象间直接交互复杂
解决:
class Airplane {private ControlTower tower;public void requestLanding() {tower.requestLanding(this);}
}class ControlTower {public void requestLanding(Airplane plane) {System.out.println("允许降落");}
}
生活类比:飞机不直接沟通,都通过塔台协调
7. 备忘录模式:游戏存档
问题:需要保存和恢复对象状态
解决:
class Game {private int level;public GameMemento save() {return new GameMemento(level);}public void load(GameMemento memento) {this.level = memento.getLevel();}
}class GameMemento {private final int level;public GameMemento(int level) {this.level = level;}public int getLevel() {return level;}
}
生活类比:游戏存档读档功能
8. 状态模式:红绿灯切换
问题:对象行为随状态改变
解决:
interface TrafficLightState {void handle();
}class RedLight implements TrafficLightState {public void handle() {System.out.println("红灯停");}
}class TrafficLight {private TrafficLightState state;public void setState(TrafficLightState state) {this.state = state;}public void change() {state.handle();}
}
生活类比:交通灯自动按红→绿→黄变化
9. 模板方法模式:冲泡饮料
问题:固定流程中的步骤变化
解决:
abstract class Beverage {// 模板方法(固定流程)final void prepare() {boilWater();brew();pourInCup();addCondiments();}abstract void brew();abstract void addCondiments();void boilWater() {System.out.println("烧水");}void pourInCup() {System.out.println("倒入杯子");}
}class Coffee extends Beverage {void brew() { System.out.println("冲泡咖啡"); }void addCondiments() { System.out.println("加糖和牛奶"); }
}
生活类比:泡茶和泡咖啡步骤类似,但具体操作不同
10. 访问者模式:医生问诊
问题:对一组对象执行多种操作
解决:
interface Patient {void accept(Doctor visitor);
}class ChildPatient implements Patient {public void accept(Doctor visitor) {visitor.visit(this);}
}interface Doctor {void visit(ChildPatient patient);void visit(AdultPatient patient);
}class Pediatrician implements Doctor {public void visit(ChildPatient patient) {System.out.println("检查儿童生长发育");}public void visit(AdultPatient patient) {System.out.println("成人不看儿科");}
}
生活类比:不同专科医生对病人做不同检查