引言
在嵌入式系统中,用户界面的设计往往直接影响到用户体验。本文将以STM32微控制器和OLED显示屏为例,介绍如何实现一个多级菜单系统。该系统支持用户通过按键导航菜单,执行相应操作,并提供平滑的滚动动画效果。
本文设计了一个嵌入式多级菜单系统,采用三级层级结构(主菜单→二级菜单→三级菜单),通过全局状态变量管理当前层级、选中项索引和导航路径。系统核心功能包括带平滑滚动动画的菜单渲染、支持层级缩进的视觉呈现、按键导航(上下移动/确认/返回)以及菜单项的动态更新机制。创新性地实现了ModifyMenuItem函数,支持运行时修改菜单内容,使系统能够实时显示传感器数据(如温度、电池状态)和动态参数(如风扇PWM值)。通过差异刷新、缓存机制和部分渲染优化,在STM32等资源受限环境中实现了高效的用户交互体验。
硬件与软件环境
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硬件:STM32微控制器,OLED显示屏(如SSD1306)
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软件:STM32CubeMX,Keil MDK,或任何支持STM32的IDE
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库:HAL库,OLED驱动库(如 SSD1306)
菜单系统设计
菜单结构
菜单系统采用多级结构,包括主菜单、二级菜单和三级菜单。每个菜单项可以包含子菜单项或执行特定操作。菜单项的定义如下:
typedef struct {const char *name; // 菜单项名称MenuItem *child; // 子菜单项指针uint8_t child_num; // 子菜单项数量void (*action)(void); // 操作函数指针
} MenuItem;
全局变量
为了管理菜单状态,定义了一系列全局变量:
current_level
:当前菜单层级current_index
:当前选中索引数组parent_stack
:父菜单指针堆栈stack_top
:堆栈指针scroll_offset
:滚动动画偏移量last_scroll_time
:上次滚动时间level_offset
:各层级缩进像素值
菜单操作函数
Menu_Show
:显示当前菜单Menu_EnterSub
:进入子菜单或执行当前菜单项操作Menu_Back
:返回上级菜单Menu_Update
:刷新菜单显示Key_Handler
:按键处理函数Menu_Init
:菜单系统初始化函数
菜单项动态更新
在实际应用中,菜单项的内容可能需要动态更新。例如,某些菜单项可能显示传感器的实时数据,或者根据用户的选择改变显示内容。为了实现这一点,我们提供了ModifyMenuItem
函数,允许在运行时修改菜单项的名称、子菜单项、子菜单项数量以及操作函数。
修改菜单项示例
以下是一个使用ModifyMenuItem
函数动态更新菜单项的示例:
void UpdateFanStatus(void)
{// 假设我们有一个函数获取风扇的实际PWM值uint8_t actual_pwm = GetFanPWM();// 构造新的菜单项名称char new_name[32];snprintf(new_name, sizeof(new_name), "风扇控制:%d%%", actual_pwm);// 使用ModifyMenuItem更新菜单项ModifyMenuItem(third_level, 0, new_name, NULL, 0, apply_fan_pwm);
}
在这个示例中,UpdateFanStatus
函数首先获取风扇的实际PWM值,然后构造一个新的菜单项名称,并使用ModifyMenuItem
函数更新三级菜单中的“风扇控制”项。
动态菜单更新与实时数据集成
菜单项动态更新机制
在实际嵌入式应用中,菜单内容需要根据系统状态动态更新。我们通过ModifyMenuItem
函数实现了这一功能:
// 修改任意层级菜单项
void ModifyMenuItem(MenuItem menu[], uint8_t index, const char *newName,MenuItem *newChild, uint8_t newChildNum,void (*newAction)(void))
{// 参数有效性检查if (menu == NULL) return;// 索引边界检查if (index < sizeof(third_level)/sizeof(MenuItem)){// 安全更新菜单名称if (newName != NULL){strncpy(menu[index].name, newName, sizeof(menu[index].name)-1);menu[index].name[sizeof(menu[index].name)-1] = '\0';}// 更新子菜单和动作函数menu[index].child = newChild;menu[index].child_num = newChildNum;menu[index].action = newAction;}
}
实时数据集成示例
以下是如何将实时数据集成到菜单系统中的典型应用:
// 风扇状态更新函数
void UpdateFanStatus(void)
{// 获取实际PWM值(需实现GetActualPWM函数)uint8_t actual_pwm = GetActualPWM();// 构造动态菜单项名称char new_name[32];snprintf(new_name, sizeof(new_name), "风扇状态:%d%%", actual_pwm);// 更新三级菜单项ModifyMenuItem(third_level, 0, new_name, NULL, 0, apply_fan_pwm);// 刷新菜单显示Menu_Update();
}// 温度监控更新函数
void UpdateTemperatureDisplay(void)
{float temp = ReadTemperatureSensor(); // 需实现温度读取函数char temp_str[20];snprintf(temp_str, sizeof(temp_str), "温度:%.1f°C", temp);// 更新主菜单第一项ModifyMenuItem(main_menu, 0, temp_str, NULL, 0, NULL);
}
结论
本文介绍的动态菜单系统具有以下优势:
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实时数据集成:通过ModifyMenuItem函数实现菜单内容的动态更新
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多级导航结构:支持三级菜单导航和状态保持
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视觉反馈优化:平滑滚动动画增强用户体验
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资源高效利用:部分刷新和缓存机制减少资源消耗
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模块化设计:菜单定义与操作逻辑分离,便于扩展
这种设计模式特别适合资源受限的嵌入式系统,已在多个STM32项目中验证,能够有效处理实时数据更新和用户交互需求。通过合理使用动态更新和部分刷新技术,可以在保证系统响应性的同时提供丰富的用户界面体验。

OLED菜单源码C:
#include "OLED_Menu.h"
#include "math.h"
#include <stdlib.h>
// 菜单全局变量
uint8_t current_level = 0; // 当前菜单层级:0-主菜单,1-二级菜单,2-三级菜单
uint8_t current_index[3] = {0}; // 当前选中索引数组:[主菜单索引, 二级菜单索引, 三级菜单索引]
MenuItem *parent_stack[3] = {0}; // 父菜单指针堆栈,用于记录菜单导航路径
uint8_t stack_top = 0; // 堆栈指针,指示当前堆栈深度
int8_t scroll_offset = 0; // 滚动动画偏移量(像素)
uint32_t last_scroll_time = 0; // 上次滚动时间uint8_t level_offset[] = {0, 0, 0}; // 各层级缩进像素值(主菜单0,二级16,三级32)
// 三级菜单定义 ---------------------------------------------------------------
// 三级菜单(设备设置)
static void apply_fan_pwm(void);
// 风扇控制参数
static uint8_t fan_pwm = 50; // 默认PWM值(0-100)// PWM参数修改函数(增加刷新显示)
static void adjust_pwm_up(void)
{if (fan_pwm < 100){fan_pwm += 5;}
}static void adjust_pwm_down(void)
{if (fan_pwm > 0){fan_pwm -= 5;}
}// 三级菜单定义
static MenuItem third_level[8] = {{"风扇控制", NULL, 0, apply_fan_pwm},{"增加PWM", NULL, 0, adjust_pwm_up},{"减少PWM", NULL, 0, adjust_pwm_down},{"三级菜单4", NULL, 0, NULL},{"三级菜单5", NULL, 0, NULL},{"三级菜单6", NULL, 0, NULL},{"三级菜单7", NULL, 0, NULL},{"返回", NULL, 0, NULL}};// 二级菜单定义
static MenuItem second_level[8] = {{"二级菜单1", third_level, 8, NULL},{"二级菜单2", third_level, 8, NULL},{"二级菜单3", third_level, 8, NULL},{"二级菜单4", third_level, 8, NULL},{"二级菜单5", third_level, 8, NULL},{"二级菜单6", third_level, 8, NULL},{"二级菜单7", third_level, 8, NULL},{"返回", NULL, 0, NULL}};// 一级主菜单定义
MenuItem main_menu[8] = {{"设备状态", NULL, 0, NULL},{"风扇控制", second_level, 8, NULL},{"主菜单3", second_level, 8, NULL},{"主菜单4", second_level, 8, NULL},{"主菜单5", second_level, 8, NULL},{"主菜单6", second_level, 8, NULL},{"主菜单7", second_level, 8, NULL},{"系统设置", NULL, 0, NULL}};// 应用PWM值到风扇(优化显示方式)
static void apply_fan_pwm(void)
{char buf[32];snprintf(buf, sizeof(buf), "风扇控制:%d%%", fan_pwm);ModifyMenuItem(third_level, 0, buf, NULL, 0, apply_fan_pwm);// Menu_Update(); // 强制刷新菜单显示
}#define MAIN_MENU_NUM 8 // 主菜单固定8项
#define MAX_VISIBLE_ITEMS 4 // 每屏显示4项(支持8项菜单的滚动显示)// 修改任意层级菜单项
void ModifyMenuItem(MenuItem menu[], uint8_t index, const char *newName,MenuItem *newChild, uint8_t newChildNum,void (*newAction)(void))
{// 检查参数有效性if (menu == NULL)return;// 检查索引是否合法if (index < sizeof(third_level) / sizeof(MenuItem)) // 使用数组长度检查{// 如果提供了新名称if (newName != NULL){// 安全拷贝,防止溢出strncpy(menu[index].name, newName, sizeof(menu[index].name) - 1);// 确保字符串以空字符结尾menu[index].name[sizeof(menu[index].name) - 1] = '\0';}// 设置新的子菜单项menu[index].child = newChild;// 设置新的子菜单项数量menu[index].child_num = newChildNum;// 设置新的操作函数menu[index].action = newAction;}
}// 菜单显示函数
void Menu_Show(void)
{MenuItem *current_menu; // 当前显示的菜单指针uint8_t num_items; // 当前菜单项数量OLED_Clear(); // 清屏// 获取当前菜单数据if (current_level == 0){current_menu = main_menu;num_items = MAIN_MENU_NUM;}else{current_menu = parent_stack[stack_top - 1]->child;num_items = parent_stack[stack_top - 1]->child_num;}uint8_t current_idx = current_index[current_level];uint8_t start_idx = 0;// 计算起始显示索引(支持滚动)if (num_items > MAX_VISIBLE_ITEMS){if (current_idx > MAX_VISIBLE_ITEMS - 1){start_idx = current_idx - (MAX_VISIBLE_ITEMS - 1);if (start_idx + MAX_VISIBLE_ITEMS > num_items){start_idx = num_items - MAX_VISIBLE_ITEMS;}}}uint8_t font_h = 16;uint8_t start_y = 0;// 仅绘制可视项(最多MAX_VISIBLE_ITEMS个)for (uint8_t i = 0; i < MAX_VISIBLE_ITEMS; i++){uint8_t item_idx = start_idx + i; // 计算实际菜单项索引if (item_idx >= num_items) // 超出范围则终止break;// 计算当前项Y坐标(添加平滑滚动偏移)uint8_t y = start_y + i * font_h;// 如果是选中项且正在滚动,添加动画偏移if (item_idx == current_idx && scroll_offset != 0){y += scroll_offset;}// 显示菜单文本(带层级缩进)OLED_ShowString(8 + level_offset[current_level], y, current_menu[item_idx].name, OLED_8X16);// 反转选中项(高亮显示当前选中项)if (item_idx == current_idx){uint8_t len = strlen(current_menu[item_idx].name);// 修复反转区域计算OLED_ReverseArea(8 + level_offset[current_level], y, len * 8, font_h); // 正确的参数数量}}
}// 进入子菜单函数
// 功能:处理进入子菜单逻辑,执行当前菜单项动作或进入子菜单
void Menu_EnterSub(void)
{MenuItem *current_item = NULL; // 当前选中菜单项指针// 获取当前选中菜单项// 如果当前层级为0,表示在主菜单中if (current_level == 0){current_item = &main_menu[current_index[0]]; // 获取主菜单中的当前选中项}else{current_item = &parent_stack[stack_top - 1]->child[current_index[current_level]]; // 从父菜单中获取当前选中项}// 优先执行action// 如果当前选中项有action函数,则调用该函数if (current_item->action){current_item->action(); // 无参数调用}// 若无action但有子菜单,进入子菜单else if (current_item->child && current_item->child_num > 0){parent_stack[stack_top++] = current_item; // 将当前选中项压入父菜单栈current_level++; // 当前层级加1current_index[current_level] = 0; // 设置当前层级中的选中项索引为0}
}// 返回上级菜单函数
// 功能:从当前子菜单返回到上一级菜单
// 注意:只在当前不是主菜单时有效
void Menu_Back(void)
{if (current_level > 0) // 确保不是主菜单{// 弹出父菜单堆栈:堆栈指针减1,菜单层级减1stack_top--;current_level--;}
}
// 菜单更新函数
// 功能:刷新菜单显示(通常在按键操作后调用)
// 流程:清屏 -> 显示菜单 -> 更新OLED显示
void Menu_Update(void)
{// 处理滚动动画(加速版)if (scroll_offset != 0){uint32_t now = HAL_GetTick();if (now - last_scroll_time > 5) // 25ms更新一次动画(原50ms){if (scroll_offset > 0)scroll_offset -= 4; // 向上滚动速度x2(原2)else if (scroll_offset < 0)scroll_offset += 4; // 向下滚动速度x2(原2)if (abs(scroll_offset) < 4) // 接近0时停止scroll_offset = 0;last_scroll_time = now;}}OLED_Clear(); // 清除屏幕内容Menu_Show(); // 重新绘制菜单OLED_Update(); // 更新OLED显示
}// 按键处理示例(需根据实际输入设备实现)
// 按键处理函数
// 参数key: 'U'-上键, 'D'-下键, 'E'-确认键, 'B'-返回键
void Key_Handler(char key)
{switch (key){case 'U': // 上键 - 移动到上一个菜单项if (current_index[current_level] > 0) // 确保不超出最小索引{current_index[current_level]--; // 当前层级索引减1scroll_offset = 16; // 开始向上滚动动画last_scroll_time = HAL_GetTick(); // 记录滚动开始时间}break;case 'D': // 下键if (current_level == 0){if (current_index[0] < MAIN_MENU_NUM - 1){current_index[0]++;scroll_offset = -16; // 开始向下滚动动画last_scroll_time = HAL_GetTick();}}else{uint8_t max_index = parent_stack[stack_top - 1]->child_num - 1;if (current_index[current_level] < max_index){current_index[current_level]++;scroll_offset = -16; // 开始向下滚动动画last_scroll_time = HAL_GetTick();}}break;case 'E': // 确认键 - 执行当前菜单项动作或进入子菜单{MenuItem *current_item;// 根据当前层级获取菜单项指针if (current_level == 0) // 主菜单层级{current_item = &main_menu[current_index[0]];}else // 子菜单层级{current_item = &parent_stack[stack_top - 1]->child[current_index[current_level]];}if (current_item->action) // 如果有动作函数{current_item->action(); // 执行无参数动作函数}// 如果没有动作但有子菜单则进入子菜单else if (current_item->child && current_item->child_num > 0){parent_stack[stack_top++] = current_item; // 当前菜单压入堆栈current_level++; // 进入下一层级current_index[current_level] = 0; // 重置子菜单选中索引}// 特殊处理"返回"菜单项else if (strcmp(current_item->name, "返回") == 0){Menu_Back(); // 调用返回函数}break;}case 'B': // 返回键Menu_Back();break;}Menu_Update();
}// 菜单系统初始化函数
// 功能:初始化菜单系统状态
// 包括:重置菜单层级、选中索引、父菜单堆栈和堆栈指针
// 最后调用Menu_Update()进行首次显示
void Menu_Init(void)
{current_level = 0; // 重置为主菜单层级memset(current_index, 0, sizeof(current_index)); // 清空选中索引memset(parent_stack, 0, sizeof(parent_stack)); // 清空父菜单堆栈stack_top = 0; // 重置堆栈指针Menu_Update(); // 更新显示初始菜单
}
OLED菜单源码h:
#ifndef __Menu_H
#define __Menu_H#include "main.h"
// 全局变量,用于显示功率设置提示
extern uint8_t show_power_set;
extern uint8_t current_power_level;
// 菜单结构体定义
typedef struct MenuItem
{char name[32]; // 扩展至32字节以容纳较长字符串struct MenuItem *child; // 子菜单数组uint8_t child_num; // 子菜单数量void (*action)(void); // 无参数函数
} MenuItem;// 菜单显示函数
void Menu_Show(void);// 进入子菜单
void Menu_EnterSub(void);
// 返回上级菜单
void Menu_Back(void);// 菜单更新函数(需在按键扫描后调用)
void Menu_Update(void);
// 按键处理示例(需根据实际输入设备实现)
void Key_Handler(char key);
// 修改任意层级菜单项
void ModifyMenuItem(MenuItem *menu, uint8_t index, const char *newName,MenuItem *newChild, uint8_t newChildNum,void (*newAction)(void));// 仅修改主菜单项(保持向后兼容)
void ModifyMainMenuItem(uint8_t index, const char *newName,MenuItem *newChild, uint8_t newChildNum,void (*newAction)(void));
// 菜单系统初始化
void Menu_Init(void);
#endif
函数调用与按键中断:
void app_OLED_Task(void *argument)
{/* 用户自定义代码开始 *//* USER CODE BEGIN app_OLED_Task */osDelay(500); // 延迟500毫秒OLED_Init(); // 初始化OLED显示屏OLED_Clear(); // 清空OLED显示屏Menu_Init(); // 初始化菜单/* 无限循环 */for(;;){Menu_Update(); // 更新菜单if(flag_button) // 判断按钮标志位{flag_button=0; // 清零按钮标志位Key_Handler(button); // 处理按键事件button=KEY_NULL; // 重置按键值为空}osDelay(10); // 延迟10毫秒}/* 用户自定义代码结束 *//* USER CODE END app_OLED_Task */
}
void HAL_GPIO_EXTI_Callback(uint16_t GPIO_Pin)
{// 设置标志位,表示中断发生flag_button=1;// 判断是哪个引脚触发了中断if (GPIO_Pin == GPIO_PIN_3){// 延时10毫秒,用于消抖Delay_us(10000);// 再次读取引脚状态,确认是否为低电平if (HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_3) == 0)button=KEY_DOWN; // 设置按键状态为按下}else if (GPIO_Pin == GPIO_PIN_4){// 延时10毫秒,用于消抖Delay_us(10000);// 再次读取引脚状态,确认是否为低电平if (HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_4) == 0)button = KEY_ENTER; // 设置按键状态为确认}else if (GPIO_Pin == GPIO_PIN_15){// 延时10毫秒,用于消抖Delay_us(10000);// 再次读取引脚状态,确认是否为低电平if (HAL_GPIO_ReadPin(GPIOC, GPIO_PIN_15) == 0)button = KEY_DOWN; // 设置按键状态为按下}else if(GPIO_Pin == GPIO_PIN_5){// 延时10毫秒,用于消抖Delay_us(10000);// 再次读取引脚状态,确认是否为低电平if (HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_5) == 0)button = KEY_UP; // 设置按键状态为上移// 调用中断服务函数}else if(GPIO_Pin == GPIO_PIN_6){// 延时10毫秒,用于消抖Delay_us(10000);// 再次读取引脚状态,确认是否为低电平if (HAL_GPIO_ReadPin(GPIOB, GPIO_PIN_6) == 0)button = KEY_BACK; // 设置按键状态为返回// 调用中断服务函数}}
OLED屏幕驱动:
/**************************************************************************************** 本程序由江协科技创建并免费开源共享* 你可以任意查看、使用和修改,并应用到自己的项目之中* 程序版权归江协科技所有,任何人或组织不得将其据为己有* * 程序名称: 0.96寸OLED显示屏驱动程序(4针脚I2C接口)* 程序创建时间: 2023.10.24* 当前程序版本: V2.0* 当前版本发布时间: 2024.10.20* * 江协科技官方网站: jiangxiekeji.com* 江协科技官方淘宝店: jiangxiekeji.taobao.com* 程序介绍及更新动态: jiangxiekeji.com/tutorial/oled.html* * 如果你发现程序中的漏洞或者笔误,可通过邮件向我们反馈:feedback@jiangxiekeji.com* 发送邮件之前,你可以先到更新动态页面查看最新程序,如果此问题已经修改,则无需再发邮件****************************************************************************************/#include "main.h"
#include "Delay.h"
#include "OLED.h"
#include <string.h>
#include <math.h>
#include <stdio.h>
#include <stdarg.h>#define M_PI 3.14159265358979323846
/*** 数据存储格式:* 纵向8点,高位在下,先从左到右,再从上到下* 每一个Bit对应一个像素点* * B0 B0 B0 B0* B1 B1 B1 B1* B2 B2 B2 B2* B3 B3 -------------> B3 B3 --* B4 B4 B4 B4 |* B5 B5 B5 B5 |* B6 B6 B6 B6 |* B7 B7 B7 B7 |* |* -----------------------------------* | * | B0 B0 B0 B0* | B1 B1 B1 B1* | B2 B2 B2 B2* --> B3 B3 -------------> B3 B3* B4 B4 B4 B4* B5 B5 B5 B5* B6 B6 B6 B6* B7 B7 B7 B7* * 坐标轴定义:* 左上角为(0, 0)点* 横向向右为X轴,取值范围:0~127* 纵向向下为Y轴,取值范围:0~63* * 0 X轴 127 * .------------------------------->* 0 |* |* |* |* Y轴 |* |* |* |* 63 |* v* *//*全局变量*********************//*** OLED显存数组* 所有的显示函数,都只是对此显存数组进行读写* 随后调用OLED_Update函数或OLED_UpdateArea函数* 才会将显存数组的数据发送到OLED硬件,进行显示*/
uint8_t OLED_DisplayBuf[8][128];/*********************全局变量*//*引脚配置*********************//*** 函 数:OLED写SCL高低电平* 参 数:要写入SCL的电平值,范围:0/1* 返 回 值:无* 说 明:当上层函数需要写SCL时,此函数会被调用* 用户需要根据参数传入的值,将SCL置为高电平或者低电平* 当参数传入0时,置SCL为低电平,当参数传入1时,置SCL为高电平*/
void OLED_W_SCL(uint8_t BitValue)
{/*根据BitValue的值,将SCL置高电平或者低电平*/HAL_GPIO_WritePin(GPIOB, GPIO_PIN_8, (GPIO_PinState)BitValue);Delay_us(1);/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*///...
}/*** 函 数:OLED写SDA高低电平* 参 数:要写入SDA的电平值,范围:0/1* 返 回 值:无* 说 明:当上层函数需要写SDA时,此函数会被调用* 用户需要根据参数传入的值,将SDA置为高电平或者低电平* 当参数传入0时,置SDA为低电平,当参数传入1时,置SDA为高电平*/
void OLED_W_SDA(uint8_t BitValue)
{/*根据BitValue的值,将SDA置高电平或者低电平*/HAL_GPIO_WritePin(GPIOB, GPIO_PIN_9, (GPIO_PinState)BitValue);Delay_us(1);/*如果单片机速度过快,可在此添加适量延时,以避免超出I2C通信的最大速度*///...
}/*** 函 数:OLED引脚初始化* 参 数:无* 返 回 值:无* 说 明:当上层函数需要初始化时,此函数会被调用* 用户需要将SCL和SDA引脚初始化为开漏模式,并释放引脚*/
void OLED_GPIO_Init(void)
{
// uint32_t i, j;
//
// /*在初始化前,加入适量延时,待OLED供电稳定*/
// for (i = 0; i < 1000; i ++)
// {
// for (j = 0; j < 1000; j ++);
// }
//
// /*将SCL和SDA引脚初始化为开漏模式*/
// RCC_APB2PeriphClockCmd(RCC_APB2Periph_GPIOB, ENABLE);
//
// GPIO_InitTypeDef GPIO_InitStructure;
// GPIO_InitStructure.GPIO_Mode = GPIO_Mode_Out_OD;
// GPIO_InitStructure.GPIO_Speed = GPIO_Speed_50MHz;
// GPIO_InitStructure.GPIO_Pin = GPIO_Pin_8;
// GPIO_Init(GPIOB, &GPIO_InitStructure);
// GPIO_InitStructure.GPIO_Pin = GPIO_Pin_9;
// GPIO_Init(GPIOB, &GPIO_InitStructure);
//
// /*释放SCL和SDA*/
// OLED_W_SCL(1);
// OLED_W_SDA(1);
}/*********************引脚配置*//*通信协议*********************//*** 函 数:I2C起始* 参 数:无* 返 回 值:无*/
void OLED_I2C_Start(void)
{OLED_W_SDA(1); //释放SDA,确保SDA为高电平OLED_W_SCL(1); //释放SCL,确保SCL为高电平OLED_W_SDA(0); //在SCL高电平期间,拉低SDA,产生起始信号OLED_W_SCL(0); //起始后把SCL也拉低,即为了占用总线,也为了方便总线时序的拼接
}/*** 函 数:I2C终止* 参 数:无* 返 回 值:无*/
void OLED_I2C_Stop(void)
{OLED_W_SDA(0); //拉低SDA,确保SDA为低电平OLED_W_SCL(1); //释放SCL,使SCL呈现高电平OLED_W_SDA(1); //在SCL高电平期间,释放SDA,产生终止信号
}/*** 函 数:I2C发送一个字节* 参 数:Byte 要发送的一个字节数据,范围:0x00~0xFF* 返 回 值:无*/
void OLED_I2C_SendByte(uint8_t Byte)
{uint8_t i;/*循环8次,主机依次发送数据的每一位*/for (i = 0; i < 8; i++){/*使用掩码的方式取出Byte的指定一位数据并写入到SDA线*//*两个!的作用是,让所有非零的值变为1*/OLED_W_SDA(!!(Byte & (0x80 >> i)));OLED_W_SCL(1); //释放SCL,从机在SCL高电平期间读取SDAOLED_W_SCL(0); //拉低SCL,主机开始发送下一位数据}OLED_W_SCL(1); //额外的一个时钟,不处理应答信号OLED_W_SCL(0);
}/*** 函 数:OLED写命令* 参 数:Command 要写入的命令值,范围:0x00~0xFF* 返 回 值:无*/void OLED_WriteCommand(uint8_t Command){while(HAL_I2C_Mem_Write(&hi2c1, 0x78, 0x00, I2C_MEMADD_SIZE_8BIT,&Command,1, 1000)!= HAL_OK){if (HAL_I2C_GetError(&hi2c1) != HAL_I2C_ERROR_AF){Error_Handler();}}// OLED_I2C_Start(); //I2C起始// OLED_I2C_SendByte(0x78); //发送OLED的I2C从机地址// OLED_I2C_SendByte(0x00); //控制字节,给0x00,表示即将写命令// OLED_I2C_SendByte(Command); //写入指定的命令// OLED_I2C_Stop(); //I2C终止}/*** 函 数:OLED写数据* 参 数:Data 要写入数据的起始地址* 参 数:Count 要写入数据的数量* 返 回 值:无*/
void OLED_WriteData(uint8_t *Data, uint8_t Count)
{while(HAL_I2C_Mem_Write(&hi2c1, 0x78, 0x40, I2C_MEMADD_SIZE_8BIT,Data,Count, 1000)!= HAL_OK){if (HAL_I2C_GetError(&hi2c1) != HAL_I2C_ERROR_AF){Error_Handler();}}// uint8_t i;// OLED_I2C_Start(); //I2C起始// OLED_I2C_SendByte(0x78); //发送OLED的I2C从机地址// OLED_I2C_SendByte(0x40); //控制字节,给0x40,表示即将写数据// /*循环Count次,进行连续的数据写入*/// for (i = 0; i < Count; i ++)// {// OLED_I2C_SendByte(Data[i]); //依次发送Data的每一个数据// }// OLED_I2C_Stop(); //I2C终止
}/*********************通信协议*//*硬件配置*********************//*** 函 数:OLED初始化* 参 数:无* 返 回 值:无* 说 明:使用前,需要调用此初始化函数*/
void OLED_Init(void)
{OLED_GPIO_Init(); //先调用底层的端口初始化/*写入一系列的命令,对OLED进行初始化配置*/OLED_WriteCommand(0xAE); //设置显示开启/关闭,0xAE关闭,0xAF开启OLED_WriteCommand(0xD5); //设置显示时钟分频比/振荡器频率OLED_WriteCommand(0x80); //0x00~0xFFOLED_WriteCommand(0xA8); //设置多路复用率OLED_WriteCommand(0x3F); //0x0E~0x3FOLED_WriteCommand(0xD3); //设置显示偏移OLED_WriteCommand(0x00); //0x00~0x7FOLED_WriteCommand(0x40); //设置显示开始行,0x40~0x7FOLED_WriteCommand(0xA1); //设置左右方向,0xA1正常,0xA0左右反置OLED_WriteCommand(0xC8); //设置上下方向,0xC8正常,0xC0上下反置OLED_WriteCommand(0xDA); //设置COM引脚硬件配置OLED_WriteCommand(0x12);OLED_WriteCommand(0x81); //设置对比度OLED_WriteCommand(0xCF); //0x00~0xFFOLED_WriteCommand(0xD9); //设置预充电周期OLED_WriteCommand(0xF1);OLED_WriteCommand(0xDB); //设置VCOMH取消选择级别OLED_WriteCommand(0x30);OLED_WriteCommand(0xA4); //设置整个显示打开/关闭OLED_WriteCommand(0xA6); //设置正常/反色显示,0xA6正常,0xA7反色OLED_WriteCommand(0x8D); //设置充电泵OLED_WriteCommand(0x14);OLED_WriteCommand(0xAF); //开启显示OLED_Clear(); //清空显存数组OLED_Update(); //更新显示,清屏,防止初始化后未显示内容时花屏
}/*** 函 数:OLED设置显示光标位置* 参 数:Page 指定光标所在的页,范围:0~7* 参 数:X 指定光标所在的X轴坐标,范围:0~127* 返 回 值:无* 说 明:OLED默认的Y轴,只能8个Bit为一组写入,即1页等于8个Y轴坐标*/
void OLED_SetCursor(uint8_t Page, uint8_t X)
{/*如果使用此程序驱动1.3寸的OLED显示屏,则需要解除此注释*//*因为1.3寸的OLED驱动芯片(SH1106)有132列*//*屏幕的起始列接在了第2列,而不是第0列*//*所以需要将X加2,才能正常显示*/
// X += 2;/*通过指令设置页地址和列地址*/OLED_WriteCommand(0xB0 | Page); //设置页位置OLED_WriteCommand(0x10 | ((X & 0xF0) >> 4)); //设置X位置高4位OLED_WriteCommand(0x00 | (X & 0x0F)); //设置X位置低4位
}/*********************硬件配置*//*工具函数*********************//*工具函数仅供内部部分函数使用*//*** 函 数:次方函数* 参 数:X 底数* 参 数:Y 指数* 返 回 值:等于X的Y次方*/
uint32_t OLED_Pow(uint32_t X, uint32_t Y)
{uint32_t Result = 1; //结果默认为1while (Y --) //累乘Y次{Result *= X; //每次把X累乘到结果上}return Result;
}/*** 函 数:判断指定点是否在指定多边形内部* 参 数:nvert 多边形的顶点数* 参 数:vertx verty 包含多边形顶点的x和y坐标的数组* 参 数:testx testy 测试点的X和y坐标* 返 回 值:指定点是否在指定多边形内部,1:在内部,0:不在内部*/
uint8_t OLED_pnpoly(uint8_t nvert, int16_t *vertx, int16_t *verty, int16_t testx, int16_t testy)
{int16_t i, j, c = 0;/*此算法由W. Randolph Franklin提出*//*参考链接:https://wrfranklin.org/Research/Short_Notes/pnpoly.html*/for (i = 0, j = nvert - 1; i < nvert; j = i++){if (((verty[i] > testy) != (verty[j] > testy)) &&(testx < (vertx[j] - vertx[i]) * (testy - verty[i]) / (verty[j] - verty[i]) + vertx[i])){c = !c;}}return c;
}/*** 函 数:判断指定点是否在指定角度内部* 参 数:X Y 指定点的坐标* 参 数:StartAngle EndAngle 起始角度和终止角度,范围:-180~180* 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 返 回 值:指定点是否在指定角度内部,1:在内部,0:不在内部*/
uint8_t OLED_IsInAngle(int16_t X, int16_t Y, int16_t StartAngle, int16_t EndAngle)
{int16_t PointAngle;PointAngle = atan2(Y, X) / 3.14 * 180; //计算指定点的弧度,并转换为角度表示if (StartAngle < EndAngle) //起始角度小于终止角度的情况{/*如果指定角度在起始终止角度之间,则判定指定点在指定角度*/if (PointAngle >= StartAngle && PointAngle <= EndAngle){return 1;}}else //起始角度大于于终止角度的情况{/*如果指定角度大于起始角度或者小于终止角度,则判定指定点在指定角度*/if (PointAngle >= StartAngle || PointAngle <= EndAngle){return 1;}}return 0; //不满足以上条件,则判断判定指定点不在指定角度
}/*********************工具函数*//*功能函数*********************//*** 函 数:将OLED显存数组更新到OLED屏幕* 参 数:无* 返 回 值:无* 说 明:所有的显示函数,都只是对OLED显存数组进行读写* 随后调用OLED_Update函数或OLED_UpdateArea函数* 才会将显存数组的数据发送到OLED硬件,进行显示* 故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Update(void)
{uint8_t j;/*遍历每一页*/for (j = 0; j < 8; j ++){/*设置光标位置为每一页的第一列*/OLED_SetCursor(j, 0);/*连续写入128个数据,将显存数组的数据写入到OLED硬件*/OLED_WriteData(OLED_DisplayBuf[j], 128);}
}/*** 函 数:将OLED显存数组部分更新到OLED屏幕* 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Width 指定区域的宽度,范围:0~128* 参 数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说 明:此函数会至少更新参数指定的区域* 如果更新区域Y轴只包含部分页,则同一页的剩余部分会跟随一起更新* 说 明:所有的显示函数,都只是对OLED显存数组进行读写* 随后调用OLED_Update函数或OLED_UpdateArea函数* 才会将显存数组的数据发送到OLED硬件,进行显示* 故调用显示函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_UpdateArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height)
{int16_t j;int16_t Page, Page1;/*负数坐标在计算页地址时需要加一个偏移*//*(Y + Height - 1) / 8 + 1的目的是(Y + Height) / 8并向上取整*/Page = Y / 8;Page1 = (Y + Height - 1) / 8 + 1;if (Y < 0){Page -= 1;Page1 -= 1;}/*遍历指定区域涉及的相关页*/for (j = Page; j < Page1; j ++){if (X >= 0 && X <= 127 && j >= 0 && j <= 7) //超出屏幕的内容不显示{/*设置光标位置为相关页的指定列*/OLED_SetCursor(j, X);/*连续写入Width个数据,将显存数组的数据写入到OLED硬件*/OLED_WriteData(&OLED_DisplayBuf[j][X], Width);}}
}/*** 函 数:将OLED显存数组全部清零* 参 数:无* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Clear(void)
{uint8_t i, j;for (j = 0; j < 8; j ++) //遍历8页{for (i = 0; i < 128; i ++) //遍历128列{OLED_DisplayBuf[j][i] = 0x00; //将显存数组数据全部清零}}
}/*** 函 数:将OLED显存数组部分清零* 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Width 指定区域的宽度,范围:0~128* 参 数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ClearArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height)
{int16_t i, j;for (j = Y; j < Y + Height; j ++) //遍历指定页{for (i = X; i < X + Width; i ++) //遍历指定列{if (i >= 0 && i <= 127 && j >=0 && j <= 63) //超出屏幕的内容不显示{OLED_DisplayBuf[j / 8][i] &= ~(0x01 << (j % 8)); //将显存数组指定数据清零}}}
}/*** 函 数:将OLED显存数组全部取反* 参 数:无* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Reverse(void)
{uint8_t i, j;for (j = 0; j < 8; j ++) //遍历8页{for (i = 0; i < 128; i ++) //遍历128列{OLED_DisplayBuf[j][i] ^= 0xFF; //将显存数组数据全部取反}}
}/*** 函 数:将OLED显存数组部分取反* 参 数:X 指定区域左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定区域左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Width 指定区域的宽度,范围:0~128* 参 数:Height 指定区域的高度,范围:0~64* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ReverseArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height)
{int16_t i, j;for (j = Y; j < Y + Height; j ++) //遍历指定页{for (i = X; i < X + Width; i ++) //遍历指定列{if (i >= 0 && i <= 127 && j >=0 && j <= 63) //超出屏幕的内容不显示{OLED_DisplayBuf[j / 8][i] ^= 0x01 << (j % 8); //将显存数组指定数据取反}}}
}/*** 函 数:OLED显示一个字符* 参 数:X 指定字符左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定字符左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Char 指定要显示的字符,范围:ASCII码可见字符* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowChar(int16_t X, int16_t Y, char Char, uint8_t FontSize)
{if (FontSize == OLED_8X16) //字体为宽8像素,高16像素{/*将ASCII字模库OLED_F8x16的指定数据以8*16的图像格式显示*/OLED_ShowImage(X, Y, 8, 16, OLED_F8x16[Char - ' ']);}else if(FontSize == OLED_6X8) //字体为宽6像素,高8像素{/*将ASCII字模库OLED_F6x8的指定数据以6*8的图像格式显示*/OLED_ShowImage(X, Y, 6, 8, OLED_F6x8[Char - ' ']);}
}/*** 函 数:OLED显示字符串(支持ASCII码和中文混合写入)* 参 数:X 指定字符串左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定字符串左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:String 指定要显示的字符串,范围:ASCII码可见字符或中文字符组成的字符串* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:显示的中文字符需要在OLED_Data.c里的OLED_CF16x16数组定义* 未找到指定中文字符时,会显示默认图形(一个方框,内部一个问号)* 当字体大小为OLED_8X16时,中文字符以16*16点阵正常显示* 当字体大小为OLED_6X8时,中文字符以6*8点阵显示'?'* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowString(int16_t X, int16_t Y, char *String, uint8_t FontSize)
{uint16_t i = 0;char SingleChar[5];uint8_t CharLength = 0;uint16_t XOffset = 0;uint16_t pIndex;while (String[i] != '\0') //遍历字符串{#ifdef OLED_CHARSET_UTF8 //定义字符集为UTF8/*此段代码的目的是,提取UTF8字符串中的一个字符,转存到SingleChar子字符串中*//*判断UTF8编码第一个字节的标志位*/if ((String[i] & 0x80) == 0x00) //第一个字节为0xxxxxxx{CharLength = 1; //字符为1字节SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节SingleChar[1] = '\0'; //为SingleChar添加字符串结束标志位}else if ((String[i] & 0xE0) == 0xC0) //第一个字节为110xxxxx{CharLength = 2; //字符为2字节SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节if (String[i] == '\0') {break;} //意外情况,跳出循环,结束显示SingleChar[1] = String[i ++]; //将第二个字节写入SingleChar第1个位置,随后i指向下一个字节SingleChar[2] = '\0'; //为SingleChar添加字符串结束标志位}else if ((String[i] & 0xF0) == 0xE0) //第一个字节为1110xxxx{CharLength = 3; //字符为3字节SingleChar[0] = String[i ++];if (String[i] == '\0') {break;}SingleChar[1] = String[i ++];if (String[i] == '\0') {break;}SingleChar[2] = String[i ++];SingleChar[3] = '\0';}else if ((String[i] & 0xF8) == 0xF0) //第一个字节为11110xxx{CharLength = 4; //字符为4字节SingleChar[0] = String[i ++];if (String[i] == '\0') {break;}SingleChar[1] = String[i ++];if (String[i] == '\0') {break;}SingleChar[2] = String[i ++];if (String[i] == '\0') {break;}SingleChar[3] = String[i ++];SingleChar[4] = '\0';}else{i ++; //意外情况,i指向下一个字节,忽略此字节,继续判断下一个字节continue;}
#endif#ifdef OLED_CHARSET_GB2312 //定义字符集为GB2312/*此段代码的目的是,提取GB2312字符串中的一个字符,转存到SingleChar子字符串中*//*判断GB2312字节的最高位标志位*/if ((String[i] & 0x80) == 0x00) //最高位为0{CharLength = 1; //字符为1字节SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节SingleChar[1] = '\0'; //为SingleChar添加字符串结束标志位}else //最高位为1{CharLength = 2; //字符为2字节SingleChar[0] = String[i ++]; //将第一个字节写入SingleChar第0个位置,随后i指向下一个字节if (String[i] == '\0') {break;} //意外情况,跳出循环,结束显示SingleChar[1] = String[i ++]; //将第二个字节写入SingleChar第1个位置,随后i指向下一个字节SingleChar[2] = '\0'; //为SingleChar添加字符串结束标志位}
#endif/*显示上述代码提取到的SingleChar*/if (CharLength == 1) //如果是单字节字符{/*使用OLED_ShowChar显示此字符*/OLED_ShowChar(X + XOffset, Y, SingleChar[0], FontSize);XOffset += FontSize;}else //否则,即多字节字符{/*遍历整个字模库,从字模库中寻找此字符的数据*//*如果找到最后一个字符(定义为空字符串),则表示字符未在字模库定义,停止寻找*/for (pIndex = 0; strcmp(OLED_CF16x16[pIndex].Index, "") != 0; pIndex ++){/*找到匹配的字符*/if (strcmp(OLED_CF16x16[pIndex].Index, SingleChar) == 0){break; //跳出循环,此时pIndex的值为指定字符的索引}}if (FontSize == OLED_8X16) //给定字体为8*16点阵{/*将字模库OLED_CF16x16的指定数据以16*16的图像格式显示*/OLED_ShowImage(X + XOffset, Y, 16, 16, OLED_CF16x16[pIndex].Data);XOffset += 16;}else if (FontSize == OLED_6X8) //给定字体为6*8点阵{/*空间不足,此位置显示'?'*/OLED_ShowChar(X + XOffset, Y, '?', OLED_6X8);XOffset += OLED_6X8;}}}
}/*** 函 数:OLED显示数字(十进制,正整数)* 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Number 指定要显示的数字,范围:0~4294967295* 参 数:Length 指定数字的长度,范围:0~10* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;for (i = 0; i < Length; i++) //遍历数字的每一位 {/*调用OLED_ShowChar函数,依次显示每个数字*//*Number / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);}
}/*** 函 数:OLED显示有符号数字(十进制,整数)* 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Number 指定要显示的数字,范围:-2147483648~2147483647* 参 数:Length 指定数字的长度,范围:0~10* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowSignedNum(int16_t X, int16_t Y, int32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;uint32_t Number1;if (Number >= 0) //数字大于等于0{OLED_ShowChar(X, Y, '+', FontSize); //显示+号Number1 = Number; //Number1直接等于Number}else //数字小于0{OLED_ShowChar(X, Y, '-', FontSize); //显示-号Number1 = -Number; //Number1等于Number取负}for (i = 0; i < Length; i++) //遍历数字的每一位 {/*调用OLED_ShowChar函数,依次显示每个数字*//*Number1 / OLED_Pow(10, Length - i - 1) % 10 可以十进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + (i + 1) * FontSize, Y, Number1 / OLED_Pow(10, Length - i - 1) % 10 + '0', FontSize);}
}/*** 函 数:OLED显示十六进制数字(十六进制,正整数)* 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF* 参 数:Length 指定数字的长度,范围:0~8* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowHexNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i, SingleNumber;for (i = 0; i < Length; i++) //遍历数字的每一位{/*以十六进制提取数字的每一位*/SingleNumber = Number / OLED_Pow(16, Length - i - 1) % 16;if (SingleNumber < 10) //单个数字小于10{/*调用OLED_ShowChar函数,显示此数字*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, SingleNumber + '0', FontSize);}else //单个数字大于10{/*调用OLED_ShowChar函数,显示此数字*//*+ 'A' 可将数字转换为从A开始的十六进制字符*/OLED_ShowChar(X + i * FontSize, Y, SingleNumber - 10 + 'A', FontSize);}}
}/*** 函 数:OLED显示二进制数字(二进制,正整数)* 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Number 指定要显示的数字,范围:0x00000000~0xFFFFFFFF* 参 数:Length 指定数字的长度,范围:0~16* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowBinNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize)
{uint8_t i;for (i = 0; i < Length; i++) //遍历数字的每一位 {/*调用OLED_ShowChar函数,依次显示每个数字*//*Number / OLED_Pow(2, Length - i - 1) % 2 可以二进制提取数字的每一位*//*+ '0' 可将数字转换为字符格式*/OLED_ShowChar(X + i * FontSize, Y, Number / OLED_Pow(2, Length - i - 1) % 2 + '0', FontSize);}
}/*** 函 数:OLED显示浮点数字(十进制,小数)* 参 数:X 指定数字左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定数字左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Number 指定要显示的数字,范围:-4294967295.0~4294967295.0* 参 数:IntLength 指定数字的整数位长度,范围:0~10* 参 数:FraLength 指定数字的小数位长度,范围:0~9,小数进行四舍五入显示* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowFloatNum(int16_t X, int16_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize)
{uint32_t PowNum, IntNum, FraNum;if (Number >= 0) //数字大于等于0{OLED_ShowChar(X, Y, '+', FontSize); //显示+号}else //数字小于0{OLED_ShowChar(X, Y, '-', FontSize); //显示-号Number = -Number; //Number取负}/*提取整数部分和小数部分*/IntNum = Number; //直接赋值给整型变量,提取整数Number -= IntNum; //将Number的整数减掉,防止之后将小数乘到整数时因数过大造成错误PowNum = OLED_Pow(10, FraLength); //根据指定小数的位数,确定乘数FraNum = round(Number * PowNum); //将小数乘到整数,同时四舍五入,避免显示误差IntNum += FraNum / PowNum; //若四舍五入造成了进位,则需要再加给整数/*显示整数部分*/OLED_ShowNum(X + FontSize, Y, IntNum, IntLength, FontSize);/*显示小数点*/OLED_ShowChar(X + (IntLength + 1) * FontSize, Y, '.', FontSize);/*显示小数部分*/OLED_ShowNum(X + (IntLength + 2) * FontSize, Y, FraNum, FraLength, FontSize);
}/*** 函 数:OLED显示图像* 参 数:X 指定图像左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定图像左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Width 指定图像的宽度,范围:0~128* 参 数:Height 指定图像的高度,范围:0~64* 参 数:Image 指定要显示的图像* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_ShowImage(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image)
{uint8_t i = 0, j = 0;int16_t Page, Shift;/*将图像所在区域清空*/OLED_ClearArea(X, Y, Width, Height);/*遍历指定图像涉及的相关页*//*(Height - 1) / 8 + 1的目的是Height / 8并向上取整*/for (j = 0; j < (Height - 1) / 8 + 1; j ++){/*遍历指定图像涉及的相关列*/for (i = 0; i < Width; i ++){if (X + i >= 0 && X + i <= 127) //超出屏幕的内容不显示{/*负数坐标在计算页地址和移位时需要加一个偏移*/Page = Y / 8;Shift = Y % 8;if (Y < 0){Page -= 1;Shift += 8;}if (Page + j >= 0 && Page + j <= 7) //超出屏幕的内容不显示{/*显示图像在当前页的内容*/OLED_DisplayBuf[Page + j][X + i] |= Image[j * Width + i] << (Shift);}if (Page + j + 1 >= 0 && Page + j + 1 <= 7) //超出屏幕的内容不显示{ /*显示图像在下一页的内容*/OLED_DisplayBuf[Page + j + 1][X + i] |= Image[j * Width + i] >> (8 - Shift);}}}}
}/*** 函 数:OLED使用printf函数打印格式化字符串(支持ASCII码和中文混合写入)* 参 数:X 指定格式化字符串左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定格式化字符串左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:FontSize 指定字体大小* 范围:OLED_8X16 宽8像素,高16像素* OLED_6X8 宽6像素,高8像素* 参 数:format 指定要显示的格式化字符串,范围:ASCII码可见字符或中文字符组成的字符串* 参 数:... 格式化字符串参数列表* 返 回 值:无* 说 明:显示的中文字符需要在OLED_Data.c里的OLED_CF16x16数组定义* 未找到指定中文字符时,会显示默认图形(一个方框,内部一个问号)* 当字体大小为OLED_8X16时,中文字符以16*16点阵正常显示* 当字体大小为OLED_6X8时,中文字符以6*8点阵显示'?'* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_Printf(int16_t X, int16_t Y, uint8_t FontSize, char *format, ...)
{char String[256]; //定义字符数组va_list arg; //定义可变参数列表数据类型的变量argva_start(arg, format); //从format开始,接收参数列表到arg变量vsprintf(String, format, arg); //使用vsprintf打印格式化字符串和参数列表到字符数组中va_end(arg); //结束变量argOLED_ShowString(X, Y, String, FontSize);//OLED显示字符数组(字符串)
}/*** 函 数:OLED在指定位置画一个点* 参 数:X 指定点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawPoint(int16_t X, int16_t Y)
{if (X >= 0 && X <= 127 && Y >=0 && Y <= 63) //超出屏幕的内容不显示{/*将显存数组指定位置的一个Bit数据置1*/OLED_DisplayBuf[Y / 8][X] |= 0x01 << (Y % 8);}
}/*** 函 数:OLED获取指定位置点的值* 参 数:X 指定点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 返 回 值:指定位置点是否处于点亮状态,1:点亮,0:熄灭*/
uint8_t OLED_GetPoint(int16_t X, int16_t Y)
{if (X >= 0 && X <= 127 && Y >=0 && Y <= 63) //超出屏幕的内容不读取{/*判断指定位置的数据*/if (OLED_DisplayBuf[Y / 8][X] & 0x01 << (Y % 8)){return 1; //为1,返回1}}return 0; //否则,返回0
}/*** 函 数:OLED画线* 参 数:X0 指定一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y0 指定一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:X1 指定另一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y1 指定另一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawLine(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1)
{int16_t x, y, dx, dy, d, incrE, incrNE, temp;int16_t x0 = X0, y0 = Y0, x1 = X1, y1 = Y1;uint8_t yflag = 0, xyflag = 0;if (y0 == y1) //横线单独处理{/*0号点X坐标大于1号点X坐标,则交换两点X坐标*/if (x0 > x1) {temp = x0; x0 = x1; x1 = temp;}/*遍历X坐标*/for (x = x0; x <= x1; x ++){OLED_DrawPoint(x, y0); //依次画点}}else if (x0 == x1) //竖线单独处理{/*0号点Y坐标大于1号点Y坐标,则交换两点Y坐标*/if (y0 > y1) {temp = y0; y0 = y1; y1 = temp;}/*遍历Y坐标*/for (y = y0; y <= y1; y ++){OLED_DrawPoint(x0, y); //依次画点}}else //斜线{/*使用Bresenham算法画直线,可以避免耗时的浮点运算,效率更高*//*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*//*参考教程:https://www.bilibili.com/video/BV1364y1d7Lo*/if (x0 > x1) //0号点X坐标大于1号点X坐标{/*交换两点坐标*//*交换后不影响画线,但是画线方向由第一、二、三、四象限变为第一、四象限*/temp = x0; x0 = x1; x1 = temp;temp = y0; y0 = y1; y1 = temp;}if (y0 > y1) //0号点Y坐标大于1号点Y坐标{/*将Y坐标取负*//*取负后影响画线,但是画线方向由第一、四象限变为第一象限*/y0 = -y0;y1 = -y1;/*置标志位yflag,记住当前变换,在后续实际画线时,再将坐标换回来*/yflag = 1;}if (y1 - y0 > x1 - x0) //画线斜率大于1{/*将X坐标与Y坐标互换*//*互换后影响画线,但是画线方向由第一象限0~90度范围变为第一象限0~45度范围*/temp = x0; x0 = y0; y0 = temp;temp = x1; x1 = y1; y1 = temp;/*置标志位xyflag,记住当前变换,在后续实际画线时,再将坐标换回来*/xyflag = 1;}/*以下为Bresenham算法画直线*//*算法要求,画线方向必须为第一象限0~45度范围*/dx = x1 - x0;dy = y1 - y0;incrE = 2 * dy;incrNE = 2 * (dy - dx);d = 2 * dy - dx;x = x0;y = y0;/*画起始点,同时判断标志位,将坐标换回来*/if (yflag && xyflag){OLED_DrawPoint(y, -x);}else if (yflag) {OLED_DrawPoint(x, -y);}else if (xyflag) {OLED_DrawPoint(y, x);}else {OLED_DrawPoint(x, y);}while (x < x1) //遍历X轴的每个点{x ++;if (d < 0) //下一个点在当前点东方{d += incrE;}else //下一个点在当前点东北方{y ++;d += incrNE;}/*画每一个点,同时判断标志位,将坐标换回来*/if (yflag && xyflag){OLED_DrawPoint(y, -x);}else if (yflag) {OLED_DrawPoint(x, -y);}else if (xyflag) {OLED_DrawPoint(y, x);}else {OLED_DrawPoint(x, y);}} }
}/*** 函 数:OLED矩形* 参 数:X 指定矩形左上角的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定矩形左上角的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Width 指定矩形的宽度,范围:0~128* 参 数:Height 指定矩形的高度,范围:0~64* 参 数:IsFilled 指定矩形是否填充* 范围:OLED_UNFILLED 不填充* OLED_FILLED 填充* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawRectangle(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled)
{int16_t i, j;if (!IsFilled) //指定矩形不填充{/*遍历上下X坐标,画矩形上下两条线*/for (i = X; i < X + Width; i ++){OLED_DrawPoint(i, Y);OLED_DrawPoint(i, Y + Height - 1);}/*遍历左右Y坐标,画矩形左右两条线*/for (i = Y; i < Y + Height; i ++){OLED_DrawPoint(X, i);OLED_DrawPoint(X + Width - 1, i);}}else //指定矩形填充{/*遍历X坐标*/for (i = X; i < X + Width; i ++){/*遍历Y坐标*/for (j = Y; j < Y + Height; j ++){/*在指定区域画点,填充满矩形*/OLED_DrawPoint(i, j);}}}
}/*** 函 数:OLED三角形* 参 数:X0 指定第一个端点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y0 指定第一个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:X1 指定第二个端点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y1 指定第二个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:X2 指定第三个端点的横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y2 指定第三个端点的纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:IsFilled 指定三角形是否填充* 范围:OLED_UNFILLED 不填充* OLED_FILLED 填充* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawTriangle(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1, int16_t X2, int16_t Y2, uint8_t IsFilled)
{int16_t minx = X0, miny = Y0, maxx = X0, maxy = Y0;int16_t i, j;int16_t vx[] = {X0, X1, X2};int16_t vy[] = {Y0, Y1, Y2};if (!IsFilled) //指定三角形不填充{/*调用画线函数,将三个点用直线连接*/OLED_DrawLine(X0, Y0, X1, Y1);OLED_DrawLine(X0, Y0, X2, Y2);OLED_DrawLine(X1, Y1, X2, Y2);}else //指定三角形填充{/*找到三个点最小的X、Y坐标*/if (X1 < minx) {minx = X1;}if (X2 < minx) {minx = X2;}if (Y1 < miny) {miny = Y1;}if (Y2 < miny) {miny = Y2;}/*找到三个点最大的X、Y坐标*/if (X1 > maxx) {maxx = X1;}if (X2 > maxx) {maxx = X2;}if (Y1 > maxy) {maxy = Y1;}if (Y2 > maxy) {maxy = Y2;}/*最小最大坐标之间的矩形为可能需要填充的区域*//*遍历此区域中所有的点*//*遍历X坐标*/ for (i = minx; i <= maxx; i ++){/*遍历Y坐标*/ for (j = miny; j <= maxy; j ++){/*调用OLED_pnpoly,判断指定点是否在指定三角形之中*//*如果在,则画点,如果不在,则不做处理*/if (OLED_pnpoly(3, vx, vy, i, j)) {OLED_DrawPoint(i, j);}}}}
}/*** 函 数:OLED画圆* 参 数:X 指定圆的圆心横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定圆的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Radius 指定圆的半径,范围:0~255* 参 数:IsFilled 指定圆是否填充* 范围:OLED_UNFILLED 不填充* OLED_FILLED 填充* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawCircle(int16_t X, int16_t Y, uint8_t Radius, uint8_t IsFilled)
{int16_t x, y, d, j;/*使用Bresenham算法画圆,可以避免耗时的浮点运算,效率更高*//*参考文档:https://www.cs.montana.edu/courses/spring2009/425/dslectures/Bresenham.pdf*//*参考教程:https://www.bilibili.com/video/BV1VM4y1u7wJ*/d = 1 - Radius;x = 0;y = Radius;/*画每个八分之一圆弧的起始点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X + y, Y + x);OLED_DrawPoint(X - y, Y - x);if (IsFilled) //指定圆填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X, Y + j);}}while (x < y) //遍历X轴的每个点{x ++;if (d < 0) //下一个点在当前点东方{d += 2 * x + 1;}else //下一个点在当前点东南方{y --;d += 2 * (x - y) + 1;}/*画每个八分之一圆弧的点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X + y, Y + x);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - y, Y - x);OLED_DrawPoint(X + x, Y - y);OLED_DrawPoint(X + y, Y - x);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X - y, Y + x);if (IsFilled) //指定圆填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}/*遍历两侧部分*/for (j = -x; j < x; j ++){/*在指定区域画点,填充部分圆*/OLED_DrawPoint(X - y, Y + j);OLED_DrawPoint(X + y, Y + j);}}}
}/*** 函 数:OLED画椭圆* 参 数:X 指定椭圆的圆心横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定椭圆的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:A 指定椭圆的横向半轴长度,范围:0~255* 参 数:B 指定椭圆的纵向半轴长度,范围:0~255* 参 数:IsFilled 指定椭圆是否填充* 范围:OLED_UNFILLED 不填充* OLED_FILLED 填充* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawEllipse(int16_t X, int16_t Y, uint8_t A, uint8_t B, uint8_t IsFilled)
{int16_t x, y, j;int16_t a = A, b = B;float d1, d2;/*使用Bresenham算法画椭圆,可以避免部分耗时的浮点运算,效率更高*//*参考链接:https://blog.csdn.net/myf_666/article/details/128167392*/x = 0;y = b;d1 = b * b + a * a * (-b + 0.5);if (IsFilled) //指定椭圆填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X, Y + j);OLED_DrawPoint(X, Y + j);}}/*画椭圆弧的起始点*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);/*画椭圆中间部分*/while (b * b * (x + 1) < a * a * (y - 0.5)){if (d1 <= 0) //下一个点在当前点东方{d1 += b * b * (2 * x + 3);}else //下一个点在当前点东南方{d1 += b * b * (2 * x + 3) + a * a * (-2 * y + 2);y --;}x ++;if (IsFilled) //指定椭圆填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}}/*画椭圆中间部分圆弧*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);}/*画椭圆两侧部分*/d2 = b * b * (x + 0.5) * (x + 0.5) + a * a * (y - 1) * (y - 1) - a * a * b * b;while (y > 0){if (d2 <= 0) //下一个点在当前点东方{d2 += b * b * (2 * x + 2) + a * a * (-2 * y + 3);x ++;}else //下一个点在当前点东南方{d2 += a * a * (-2 * y + 3);}y --;if (IsFilled) //指定椭圆填充{/*遍历两侧部分*/for (j = -y; j < y; j ++){/*在指定区域画点,填充部分椭圆*/OLED_DrawPoint(X + x, Y + j);OLED_DrawPoint(X - x, Y + j);}}/*画椭圆两侧部分圆弧*/OLED_DrawPoint(X + x, Y + y);OLED_DrawPoint(X - x, Y - y);OLED_DrawPoint(X - x, Y + y);OLED_DrawPoint(X + x, Y - y);}
}/*** 函 数:OLED画圆弧* 参 数:X 指定圆弧的圆心横坐标,范围:-32768~32767,屏幕区域:0~127* 参 数:Y 指定圆弧的圆心纵坐标,范围:-32768~32767,屏幕区域:0~63* 参 数:Radius 指定圆弧的半径,范围:0~255* 参 数:StartAngle 指定圆弧的起始角度,范围:-180~180* 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 参 数:EndAngle 指定圆弧的终止角度,范围:-180~180* 水平向右为0度,水平向左为180度或-180度,下方为正数,上方为负数,顺时针旋转* 参 数:IsFilled 指定圆弧是否填充,填充后为扇形* 范围:OLED_UNFILLED 不填充* OLED_FILLED 填充* 返 回 值:无* 说 明:调用此函数后,要想真正地呈现在屏幕上,还需调用更新函数*/
void OLED_DrawArc(int16_t X, int16_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled)
{int16_t x, y, d, j;/*此函数借用Bresenham算法画圆的方法*/d = 1 - Radius;x = 0;y = Radius;/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);}if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}if (IsFilled) //指定圆弧填充{/*遍历起始点Y坐标*/for (j = -y; j < y; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(0, j, StartAngle, EndAngle)) {OLED_DrawPoint(X, Y + j);}}}while (x < y) //遍历X轴的每个点{x ++;if (d < 0) //下一个点在当前点东方{d += 2 * x + 1;}else //下一个点在当前点东南方{y --;d += 2 * (x - y) + 1;}/*在画圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + y);}if (OLED_IsInAngle(y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + x);}if (OLED_IsInAngle(-x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y - y);}if (OLED_IsInAngle(-y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y - x);}if (OLED_IsInAngle(x, -y, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y - y);}if (OLED_IsInAngle(y, -x, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y - x);}if (OLED_IsInAngle(-x, y, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + y);}if (OLED_IsInAngle(-y, x, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + x);}if (IsFilled) //指定圆弧填充{/*遍历中间部分*/for (j = -y; j < y; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + x, Y + j);}if (OLED_IsInAngle(-x, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - x, Y + j);}}/*遍历两侧部分*/for (j = -x; j < x; j ++){/*在填充圆的每个点时,判断指定点是否在指定角度内,在,则画点,不在,则不做处理*/if (OLED_IsInAngle(-y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X - y, Y + j);}if (OLED_IsInAngle(y, j, StartAngle, EndAngle)) {OLED_DrawPoint(X + y, Y + j);}}}}
}/*********************功能函数*/void OLED_test(void)
{
/*在(0, 0)位置显示字符'A',字体大小为8*16点阵*/OLED_ShowChar(0, 0, 'A', OLED_8X16);/*在(16, 0)位置显示字符串"Hello World!",字体大小为8*16点阵*/OLED_ShowString(16, 0, "Hello World!", OLED_8X16);/*在(0, 18)位置显示字符'A',字体大小为6*8点阵*/OLED_ShowChar(0, 18, 'A', OLED_6X8);/*在(16, 18)位置显示字符串"Hello World!",字体大小为6*8点阵*/OLED_ShowString(16, 18, "Hello World!", OLED_6X8);/*在(0, 28)位置显示数字12345,长度为5,字体大小为6*8点阵*/OLED_ShowNum(0, 28, 12345, 5, OLED_6X8);/*在(40, 28)位置显示有符号数字-66,长度为2,字体大小为6*8点阵*/OLED_ShowSignedNum(40, 28, -66, 2, OLED_6X8);/*在(70, 28)位置显示十六进制数字0xA5A5,长度为4,字体大小为6*8点阵*/OLED_ShowHexNum(70, 28, 0xA5A5, 4, OLED_6X8);/*在(0, 38)位置显示二进制数字0xA5,长度为8,字体大小为6*8点阵*/OLED_ShowBinNum(0, 38, 0xA5, 8, OLED_6X8);/*在(60, 38)位置显示浮点数字123.45,整数部分长度为3,小数部分长度为2,字体大小为6*8点阵*/OLED_ShowFloatNum(60, 38, 123.45, 3, 2, OLED_6X8);/*在(0, 48)位置显示英文和汉字串"Hello,世界。",支持中英文混写*/OLED_ShowString(0, 48, "Hello,世界。", OLED_8X16);/*在(96, 48)位置显示图像,宽16像素,高16像素,图像数据为Diode数组*/OLED_ShowImage(96, 48, 16, 16, Diode);/*在(96, 18)位置打印格式化字符串,字体大小为6*8点阵,格式化字符串为"[%02d]"*/OLED_Printf(96, 18, OLED_6X8, "[%02d]", 6);/*调用OLED_Update函数,将OLED显存数组的内容更新到OLED硬件进行显示*/OLED_Update();/*延时3000ms,观察现象*/HAL_Delay(1000);/*清空OLED显存数组*/OLED_Clear();/*在(5, 8)位置画点*/OLED_DrawPoint(5, 8);/*获取(5, 8)位置的点*/if (OLED_GetPoint(5, 8)){/*如果指定点点亮,则在(10, 4)位置显示字符串"YES",字体大小为6*8点阵*/OLED_ShowString(10, 4, "YES", OLED_6X8);}else{/*如果指定点未点亮,则在(10, 4)位置显示字符串"NO ",字体大小为6*8点阵*/OLED_ShowString(10, 4, "NO ", OLED_6X8);}/*在(40, 0)和(127, 15)位置之间画直线*/OLED_DrawLine(40, 0, 127, 15);/*在(40, 15)和(127, 0)位置之间画直线*/OLED_DrawLine(40, 15, 127, 0);/*在(0, 20)位置画矩形,宽12像素,高15像素,未填充*/OLED_DrawRectangle(0, 20, 12, 15, OLED_UNFILLED);/*在(0, 40)位置画矩形,宽12像素,高15像素,填充*/OLED_DrawRectangle(0, 40, 12, 15, OLED_FILLED);/*在(20, 20)、(40, 25)和(30, 35)位置之间画三角形,未填充*/OLED_DrawTriangle(20, 20, 40, 25, 30, 35, OLED_UNFILLED);/*在(20, 40)、(40, 45)和(30, 55)位置之间画三角形,填充*/OLED_DrawTriangle(20, 40, 40, 45, 30, 55, OLED_FILLED);/*在(55, 27)位置画圆,半径8像素,未填充*/OLED_DrawCircle(55, 27, 8, OLED_UNFILLED);/*在(55, 47)位置画圆,半径8像素,填充*/OLED_DrawCircle(55, 47, 8, OLED_FILLED);/*在(82, 27)位置画椭圆,横向半轴12像素,纵向半轴8像素,未填充*/OLED_DrawEllipse(82, 27, 12, 8, OLED_UNFILLED);/*在(82, 47)位置画椭圆,横向半轴12像素,纵向半轴8像素,填充*/OLED_DrawEllipse(82, 47, 12, 8, OLED_FILLED);/*在(110, 18)位置画圆弧,半径15像素,起始角度25度,终止角度125度,未填充*/OLED_DrawArc(110, 18, 15, 25, 125, OLED_UNFILLED);/*在(110, 38)位置画圆弧,半径15像素,起始角度25度,终止角度125度,填充*/OLED_DrawArc(110, 38, 15, 25, 125, OLED_FILLED);/*调用OLED_Update函数,将OLED显存数组的内容更新到OLED硬件进行显示*/OLED_Update();/*延时3000ms,观察现象*/HAL_Delay(3000);OLED_Clear();OLED_ShowString(0, 0, "abc", OLED_8X16);OLED_ShowString(0, 16, "我喜欢田琴", OLED_8X16);OLED_ShowString(0, 32, "我喜欢田琴", OLED_8X16);OLED_ShowString(0, 48, "我喜欢田琴", OLED_8X16);OLED_ShowString(0, 64, "我喜欢田琴", OLED_8X16);/*将OLED显存数组全部数据取反*/OLED_Reverse();/*调用OLED_Update函数,将OLED显存数组的内容更新到OLED硬件进行显示*/OLED_Update();
// for (uint8_t i = 0; i < 4; i ++)
// {
// /*将OLED显存数组部分数据取反,从(0, i * 16)位置开始,宽128像素,高16像素*/
// OLED_ReverseArea(0, i * 16, 128, 16);
//
// /*调用OLED_Update函数,将OLED显存数组的内容更新到OLED硬件进行显示*/
// OLED_Update();
//
// /*延时1000ms,观察现象*/
// HAL_Delay(1000);
//
// /*把取反的内容翻转回来*/
// OLED_ReverseArea(0, i * 16, 128, 16);
// }
//
// /*将OLED显存数组全部数据取反*/
// OLED_Reverse();
//
// /*调用OLED_Update函数,将OLED显存数组的内容更新到OLED硬件进行显示*/
// OLED_Update();}/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/
#ifndef __OLED_H
#define __OLED_H#include <stdint.h>
#include "OLED_Data.h"
#include "main.h"
/*参数宏定义*********************//*FontSize参数取值*/
/*此参数值不仅用于判断,而且用于计算横向字符偏移,默认值为字体像素宽度*/
#define OLED_8X16 8
#define OLED_6X8 6/*IsFilled参数数值*/
#define OLED_UNFILLED 0
#define OLED_FILLED 1/*********************参数宏定义*//*函数声明*********************//*初始化函数*/
void OLED_Init(void);/*更新函数*/
void OLED_Update(void);
void OLED_UpdateArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height);/*显存控制函数*/
void OLED_Clear(void);
void OLED_ClearArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height);
void OLED_Reverse(void);
void OLED_ReverseArea(int16_t X, int16_t Y, uint8_t Width, uint8_t Height);/*显示函数*/
void OLED_ShowChar(int16_t X, int16_t Y, char Char, uint8_t FontSize);
void OLED_ShowString(int16_t X, int16_t Y, char *String, uint8_t FontSize);
void OLED_ShowNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowSignedNum(int16_t X, int16_t Y, int32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowHexNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowBinNum(int16_t X, int16_t Y, uint32_t Number, uint8_t Length, uint8_t FontSize);
void OLED_ShowFloatNum(int16_t X, int16_t Y, double Number, uint8_t IntLength, uint8_t FraLength, uint8_t FontSize);
void OLED_ShowImage(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, const uint8_t *Image);
void OLED_Printf(int16_t X, int16_t Y, uint8_t FontSize, char *format, ...);/*绘图函数*/
void OLED_DrawPoint(int16_t X, int16_t Y);
uint8_t OLED_GetPoint(int16_t X, int16_t Y);
void OLED_DrawLine(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1);
void OLED_DrawRectangle(int16_t X, int16_t Y, uint8_t Width, uint8_t Height, uint8_t IsFilled);
void OLED_DrawTriangle(int16_t X0, int16_t Y0, int16_t X1, int16_t Y1, int16_t X2, int16_t Y2, uint8_t IsFilled);
void OLED_DrawCircle(int16_t X, int16_t Y, uint8_t Radius, uint8_t IsFilled);
void OLED_DrawEllipse(int16_t X, int16_t Y, uint8_t A, uint8_t B, uint8_t IsFilled);
void OLED_DrawArc(int16_t X, int16_t Y, uint8_t Radius, int16_t StartAngle, int16_t EndAngle, uint8_t IsFilled);/*********************函数声明*/
void OLED_test(void);#endif/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/
#include "OLED_Data.h"/*** 数据存储格式:* 纵向8点,高位在下,先从左到右,再从上到下* 每一个Bit对应一个像素点* * B0 B0 B0 B0* B1 B1 B1 B1* B2 B2 B2 B2* B3 B3 -------------> B3 B3 --* B4 B4 B4 B4 |* B5 B5 B5 B5 |* B6 B6 B6 B6 |* B7 B7 B7 B7 |* |* -----------------------------------* | * | B0 B0 B0 B0* | B1 B1 B1 B1* | B2 B2 B2 B2* --> B3 B3 -------------> B3 B3* B4 B4 B4 B4* B5 B5 B5 B5* B6 B6 B6 B6* B7 B7 B7 B7* *//*ASCII字模数据*********************//*宽8像素,高16像素*/
const uint8_t OLED_F8x16[][16] =
{0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// 00x00,0x00,0x00,0xF8,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x30,0x00,0x00,0x00,// ! 10x00,0x16,0x0E,0x00,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// " 20x40,0xC0,0x78,0x40,0xC0,0x78,0x40,0x00,0x04,0x3F,0x04,0x04,0x3F,0x04,0x04,0x00,// # 30x00,0x70,0x88,0xFC,0x08,0x30,0x00,0x00,0x00,0x18,0x20,0xFF,0x21,0x1E,0x00,0x00,// $ 40xF0,0x08,0xF0,0x00,0xE0,0x18,0x00,0x00,0x00,0x21,0x1C,0x03,0x1E,0x21,0x1E,0x00,// % 50x00,0xF0,0x08,0x88,0x70,0x00,0x00,0x00,0x1E,0x21,0x23,0x24,0x19,0x27,0x21,0x10,// & 60x00,0x00,0x00,0x16,0x0E,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ' 70x00,0x00,0x00,0xE0,0x18,0x04,0x02,0x00,0x00,0x00,0x00,0x07,0x18,0x20,0x40,0x00,// ( 80x00,0x02,0x04,0x18,0xE0,0x00,0x00,0x00,0x00,0x40,0x20,0x18,0x07,0x00,0x00,0x00,// ) 90x40,0x40,0x80,0xF0,0x80,0x40,0x40,0x00,0x02,0x02,0x01,0x0F,0x01,0x02,0x02,0x00,// * 100x00,0x00,0x00,0xF0,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x1F,0x01,0x01,0x01,0x00,// + 110x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xB0,0x70,0x00,0x00,0x00,0x00,0x00,// , 120x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x01,0x01,0x01,0x01,0x01,// - 130x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0x00,// . 140x00,0x00,0x00,0x00,0x80,0x60,0x18,0x04,0x00,0x60,0x18,0x06,0x01,0x00,0x00,0x00,// / 150x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x0F,0x10,0x20,0x20,0x10,0x0F,0x00,// 0 160x00,0x10,0x10,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// 1 170x00,0x70,0x08,0x08,0x08,0x88,0x70,0x00,0x00,0x30,0x28,0x24,0x22,0x21,0x30,0x00,// 2 180x00,0x30,0x08,0x88,0x88,0x48,0x30,0x00,0x00,0x18,0x20,0x20,0x20,0x11,0x0E,0x00,// 3 190x00,0x00,0xC0,0x20,0x10,0xF8,0x00,0x00,0x00,0x07,0x04,0x24,0x24,0x3F,0x24,0x00,// 4 200x00,0xF8,0x08,0x88,0x88,0x08,0x08,0x00,0x00,0x19,0x21,0x20,0x20,0x11,0x0E,0x00,// 5 210x00,0xE0,0x10,0x88,0x88,0x18,0x00,0x00,0x00,0x0F,0x11,0x20,0x20,0x11,0x0E,0x00,// 6 220x00,0x38,0x08,0x08,0xC8,0x38,0x08,0x00,0x00,0x00,0x00,0x3F,0x00,0x00,0x00,0x00,// 7 230x00,0x70,0x88,0x08,0x08,0x88,0x70,0x00,0x00,0x1C,0x22,0x21,0x21,0x22,0x1C,0x00,// 8 240x00,0xE0,0x10,0x08,0x08,0x10,0xE0,0x00,0x00,0x00,0x31,0x22,0x22,0x11,0x0F,0x00,// 9 250x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,// : 260x00,0x00,0x00,0xC0,0xC0,0x00,0x00,0x00,0x00,0x00,0x80,0xB0,0x70,0x00,0x00,0x00,// ; 270x00,0x00,0x80,0x40,0x20,0x10,0x08,0x00,0x00,0x01,0x02,0x04,0x08,0x10,0x20,0x00,// < 280x40,0x40,0x40,0x40,0x40,0x40,0x40,0x00,0x04,0x04,0x04,0x04,0x04,0x04,0x04,0x00,// = 290x00,0x08,0x10,0x20,0x40,0x80,0x00,0x00,0x00,0x20,0x10,0x08,0x04,0x02,0x01,0x00,// > 300x00,0x70,0x48,0x08,0x08,0x08,0xF0,0x00,0x00,0x00,0x00,0x30,0x36,0x01,0x00,0x00,// ? 310xC0,0x30,0xC8,0x28,0xE8,0x10,0xE0,0x00,0x07,0x18,0x27,0x24,0x23,0x14,0x0B,0x00,// @ 320x00,0x00,0xC0,0x38,0xE0,0x00,0x00,0x00,0x20,0x3C,0x23,0x02,0x02,0x27,0x38,0x20,// A 330x08,0xF8,0x88,0x88,0x88,0x70,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x11,0x0E,0x00,// B 340xC0,0x30,0x08,0x08,0x08,0x08,0x38,0x00,0x07,0x18,0x20,0x20,0x20,0x10,0x08,0x00,// C 350x08,0xF8,0x08,0x08,0x08,0x10,0xE0,0x00,0x20,0x3F,0x20,0x20,0x20,0x10,0x0F,0x00,// D 360x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x20,0x23,0x20,0x18,0x00,// E 370x08,0xF8,0x88,0x88,0xE8,0x08,0x10,0x00,0x20,0x3F,0x20,0x00,0x03,0x00,0x00,0x00,// F 380xC0,0x30,0x08,0x08,0x08,0x38,0x00,0x00,0x07,0x18,0x20,0x20,0x22,0x1E,0x02,0x00,// G 390x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x20,0x3F,0x21,0x01,0x01,0x21,0x3F,0x20,// H 400x00,0x08,0x08,0xF8,0x08,0x08,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// I 410x00,0x00,0x08,0x08,0xF8,0x08,0x08,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,0x00,// J 420x08,0xF8,0x88,0xC0,0x28,0x18,0x08,0x00,0x20,0x3F,0x20,0x01,0x26,0x38,0x20,0x00,// K 430x08,0xF8,0x08,0x00,0x00,0x00,0x00,0x00,0x20,0x3F,0x20,0x20,0x20,0x20,0x30,0x00,// L 440x08,0xF8,0xF8,0x00,0xF8,0xF8,0x08,0x00,0x20,0x3F,0x00,0x3F,0x00,0x3F,0x20,0x00,// M 450x08,0xF8,0x30,0xC0,0x00,0x08,0xF8,0x08,0x20,0x3F,0x20,0x00,0x07,0x18,0x3F,0x00,// N 460xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x10,0x20,0x20,0x20,0x10,0x0F,0x00,// O 470x08,0xF8,0x08,0x08,0x08,0x08,0xF0,0x00,0x20,0x3F,0x21,0x01,0x01,0x01,0x00,0x00,// P 480xE0,0x10,0x08,0x08,0x08,0x10,0xE0,0x00,0x0F,0x18,0x24,0x24,0x38,0x50,0x4F,0x00,// Q 490x08,0xF8,0x88,0x88,0x88,0x88,0x70,0x00,0x20,0x3F,0x20,0x00,0x03,0x0C,0x30,0x20,// R 500x00,0x70,0x88,0x08,0x08,0x08,0x38,0x00,0x00,0x38,0x20,0x21,0x21,0x22,0x1C,0x00,// S 510x18,0x08,0x08,0xF8,0x08,0x08,0x18,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// T 520x08,0xF8,0x08,0x00,0x00,0x08,0xF8,0x08,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// U 530x08,0x78,0x88,0x00,0x00,0xC8,0x38,0x08,0x00,0x00,0x07,0x38,0x0E,0x01,0x00,0x00,// V 540xF8,0x08,0x00,0xF8,0x00,0x08,0xF8,0x00,0x03,0x3C,0x07,0x00,0x07,0x3C,0x03,0x00,// W 550x08,0x18,0x68,0x80,0x80,0x68,0x18,0x08,0x20,0x30,0x2C,0x03,0x03,0x2C,0x30,0x20,// X 560x08,0x38,0xC8,0x00,0xC8,0x38,0x08,0x00,0x00,0x00,0x20,0x3F,0x20,0x00,0x00,0x00,// Y 570x10,0x08,0x08,0x08,0xC8,0x38,0x08,0x00,0x20,0x38,0x26,0x21,0x20,0x20,0x18,0x00,// Z 580x00,0x00,0x00,0xFE,0x02,0x02,0x02,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x40,0x00,// [ 590x00,0x0C,0x30,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x06,0x38,0xC0,0x00,// \ 600x00,0x02,0x02,0x02,0xFE,0x00,0x00,0x00,0x00,0x40,0x40,0x40,0x7F,0x00,0x00,0x00,// ] 610x00,0x20,0x10,0x08,0x04,0x08,0x10,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ^ 620x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,// _ 630x00,0x02,0x04,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,// ` 640x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x19,0x24,0x22,0x22,0x22,0x3F,0x20,// a 650x08,0xF8,0x00,0x80,0x80,0x00,0x00,0x00,0x00,0x3F,0x11,0x20,0x20,0x11,0x0E,0x00,// b 660x00,0x00,0x00,0x80,0x80,0x80,0x00,0x00,0x00,0x0E,0x11,0x20,0x20,0x20,0x11,0x00,// c 670x00,0x00,0x00,0x80,0x80,0x88,0xF8,0x00,0x00,0x0E,0x11,0x20,0x20,0x10,0x3F,0x20,// d 680x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x22,0x22,0x22,0x22,0x13,0x00,// e 690x00,0x80,0x80,0xF0,0x88,0x88,0x88,0x18,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// f 700x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x6B,0x94,0x94,0x94,0x93,0x60,0x00,// g 710x08,0xF8,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x3F,0x21,0x00,0x00,0x20,0x3F,0x20,// h 720x00,0x80,0x98,0x98,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// i 730x00,0x00,0x00,0x80,0x98,0x98,0x00,0x00,0x00,0xC0,0x80,0x80,0x80,0x7F,0x00,0x00,// j 740x08,0xF8,0x00,0x00,0x80,0x80,0x80,0x00,0x20,0x3F,0x24,0x02,0x2D,0x30,0x20,0x00,// k 750x00,0x08,0x08,0xF8,0x00,0x00,0x00,0x00,0x00,0x20,0x20,0x3F,0x20,0x20,0x00,0x00,// l 760x80,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x20,0x3F,0x20,0x00,0x3F,0x20,0x00,0x3F,// m 770x00,0x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x20,0x3F,0x21,0x00,0x20,0x3F,0x20,// n 780x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x00,0x1F,0x20,0x20,0x20,0x20,0x1F,0x00,// o 790x80,0x80,0x00,0x80,0x80,0x00,0x00,0x00,0x80,0xFF,0xA1,0x20,0x20,0x11,0x0E,0x00,// p 800x00,0x00,0x00,0x80,0x80,0x80,0x80,0x00,0x00,0x0E,0x11,0x20,0x20,0xA0,0xFF,0x80,// q 810x80,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x20,0x20,0x3F,0x21,0x20,0x00,0x01,0x00,// r 820x00,0x00,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x33,0x24,0x24,0x24,0x24,0x19,0x00,// s 830x00,0x80,0x80,0xE0,0x80,0x80,0x00,0x00,0x00,0x00,0x00,0x1F,0x20,0x20,0x00,0x00,// t 840x80,0x80,0x00,0x00,0x00,0x80,0x80,0x00,0x00,0x1F,0x20,0x20,0x20,0x10,0x3F,0x20,// u 850x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x00,0x01,0x0E,0x30,0x08,0x06,0x01,0x00,// v 860x80,0x80,0x00,0x80,0x00,0x80,0x80,0x80,0x0F,0x30,0x0C,0x03,0x0C,0x30,0x0F,0x00,// w 870x00,0x80,0x80,0x00,0x80,0x80,0x80,0x00,0x00,0x20,0x31,0x2E,0x0E,0x31,0x20,0x00,// x 880x80,0x80,0x80,0x00,0x00,0x80,0x80,0x80,0x80,0x81,0x8E,0x70,0x18,0x06,0x01,0x00,// y 890x00,0x80,0x80,0x80,0x80,0x80,0x80,0x00,0x00,0x21,0x30,0x2C,0x22,0x21,0x30,0x00,// z 900x00,0x00,0x00,0x00,0x80,0x7C,0x02,0x02,0x00,0x00,0x00,0x00,0x00,0x3F,0x40,0x40,// { 910x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,0x00,0x00,// | 920x00,0x02,0x02,0x7C,0x80,0x00,0x00,0x00,0x00,0x40,0x40,0x3F,0x00,0x00,0x00,0x00,// } 930x00,0x80,0x40,0x40,0x80,0x00,0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x00,// ~ 94
};/*宽6像素,高8像素*/
const uint8_t OLED_F6x8[][6] =
{0x00,0x00,0x00,0x00,0x00,0x00,// 00x00,0x00,0x00,0x2F,0x00,0x00,// ! 10x00,0x00,0x07,0x00,0x07,0x00,// " 20x00,0x14,0x7F,0x14,0x7F,0x14,// # 30x00,0x24,0x2A,0x7F,0x2A,0x12,// $ 40x00,0x23,0x13,0x08,0x64,0x62,// % 50x00,0x36,0x49,0x55,0x22,0x50,// & 60x00,0x00,0x00,0x07,0x00,0x00,// ' 70x00,0x00,0x1C,0x22,0x41,0x00,// ( 80x00,0x00,0x41,0x22,0x1C,0x00,// ) 90x00,0x14,0x08,0x3E,0x08,0x14,// * 100x00,0x08,0x08,0x3E,0x08,0x08,// + 110x00,0x00,0x00,0xA0,0x60,0x00,// , 120x00,0x08,0x08,0x08,0x08,0x08,// - 130x00,0x00,0x60,0x60,0x00,0x00,// . 140x00,0x20,0x10,0x08,0x04,0x02,// / 150x00,0x3E,0x51,0x49,0x45,0x3E,// 0 160x00,0x00,0x42,0x7F,0x40,0x00,// 1 170x00,0x42,0x61,0x51,0x49,0x46,// 2 180x00,0x21,0x41,0x45,0x4B,0x31,// 3 190x00,0x18,0x14,0x12,0x7F,0x10,// 4 200x00,0x27,0x45,0x45,0x45,0x39,// 5 210x00,0x3C,0x4A,0x49,0x49,0x30,// 6 220x00,0x01,0x71,0x09,0x05,0x03,// 7 230x00,0x36,0x49,0x49,0x49,0x36,// 8 240x00,0x06,0x49,0x49,0x29,0x1E,// 9 250x00,0x00,0x36,0x36,0x00,0x00,// : 260x00,0x00,0x56,0x36,0x00,0x00,// ; 270x00,0x08,0x14,0x22,0x41,0x00,// < 280x00,0x14,0x14,0x14,0x14,0x14,// = 290x00,0x00,0x41,0x22,0x14,0x08,// > 300x00,0x02,0x01,0x51,0x09,0x06,// ? 310x00,0x3E,0x49,0x55,0x59,0x2E,// @ 320x00,0x7C,0x12,0x11,0x12,0x7C,// A 330x00,0x7F,0x49,0x49,0x49,0x36,// B 340x00,0x3E,0x41,0x41,0x41,0x22,// C 350x00,0x7F,0x41,0x41,0x22,0x1C,// D 360x00,0x7F,0x49,0x49,0x49,0x41,// E 370x00,0x7F,0x09,0x09,0x09,0x01,// F 380x00,0x3E,0x41,0x49,0x49,0x7A,// G 390x00,0x7F,0x08,0x08,0x08,0x7F,// H 400x00,0x00,0x41,0x7F,0x41,0x00,// I 410x00,0x20,0x40,0x41,0x3F,0x01,// J 420x00,0x7F,0x08,0x14,0x22,0x41,// K 430x00,0x7F,0x40,0x40,0x40,0x40,// L 440x00,0x7F,0x02,0x0C,0x02,0x7F,// M 450x00,0x7F,0x04,0x08,0x10,0x7F,// N 460x00,0x3E,0x41,0x41,0x41,0x3E,// O 470x00,0x7F,0x09,0x09,0x09,0x06,// P 480x00,0x3E,0x41,0x51,0x21,0x5E,// Q 490x00,0x7F,0x09,0x19,0x29,0x46,// R 500x00,0x46,0x49,0x49,0x49,0x31,// S 510x00,0x01,0x01,0x7F,0x01,0x01,// T 520x00,0x3F,0x40,0x40,0x40,0x3F,// U 530x00,0x1F,0x20,0x40,0x20,0x1F,// V 540x00,0x3F,0x40,0x38,0x40,0x3F,// W 550x00,0x63,0x14,0x08,0x14,0x63,// X 560x00,0x07,0x08,0x70,0x08,0x07,// Y 570x00,0x61,0x51,0x49,0x45,0x43,// Z 580x00,0x00,0x7F,0x41,0x41,0x00,// [ 590x00,0x02,0x04,0x08,0x10,0x20,// \ 600x00,0x00,0x41,0x41,0x7F,0x00,// ] 610x00,0x04,0x02,0x01,0x02,0x04,// ^ 620x00,0x40,0x40,0x40,0x40,0x40,// _ 630x00,0x00,0x01,0x02,0x04,0x00,// ` 640x00,0x20,0x54,0x54,0x54,0x78,// a 650x00,0x7F,0x48,0x44,0x44,0x38,// b 660x00,0x38,0x44,0x44,0x44,0x20,// c 670x00,0x38,0x44,0x44,0x48,0x7F,// d 680x00,0x38,0x54,0x54,0x54,0x18,// e 690x00,0x08,0x7E,0x09,0x01,0x02,// f 700x00,0x18,0xA4,0xA4,0xA4,0x7C,// g 710x00,0x7F,0x08,0x04,0x04,0x78,// h 720x00,0x00,0x44,0x7D,0x40,0x00,// i 730x00,0x40,0x80,0x84,0x7D,0x00,// j 740x00,0x7F,0x10,0x28,0x44,0x00,// k 750x00,0x00,0x41,0x7F,0x40,0x00,// l 760x00,0x7C,0x04,0x18,0x04,0x78,// m 770x00,0x7C,0x08,0x04,0x04,0x78,// n 780x00,0x38,0x44,0x44,0x44,0x38,// o 790x00,0xFC,0x24,0x24,0x24,0x18,// p 800x00,0x18,0x24,0x24,0x18,0xFC,// q 810x00,0x7C,0x08,0x04,0x04,0x08,// r 820x00,0x48,0x54,0x54,0x54,0x20,// s 830x00,0x04,0x3F,0x44,0x40,0x20,// t 840x00,0x3C,0x40,0x40,0x20,0x7C,// u 850x00,0x1C,0x20,0x40,0x20,0x1C,// v 860x00,0x3C,0x40,0x30,0x40,0x3C,// w 870x00,0x44,0x28,0x10,0x28,0x44,// x 880x00,0x1C,0xA0,0xA0,0xA0,0x7C,// y 890x00,0x44,0x64,0x54,0x4C,0x44,// z 900x00,0x00,0x08,0x7F,0x41,0x00,// { 910x00,0x00,0x00,0x7F,0x00,0x00,// | 920x00,0x00,0x41,0x7F,0x08,0x00,// } 930x00,0x08,0x04,0x08,0x10,0x08,// ~ 94
};
/*********************ASCII字模数据*//*汉字字模数据*********************//*相同的汉字只需要定义一次,汉字不分先后顺序*/
/*必须全部为汉字或者全角字符,不要加入任何半角字符*//*宽16像素,高16像素*/
const ChineseCell_t OLED_CF16x16[] = {",",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x58,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,"。",0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x18,0x24,0x24,0x18,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,"你",0x00,0x80,0x60,0xF8,0x07,0x40,0x20,0x18,0x0F,0x08,0xC8,0x08,0x08,0x28,0x18,0x00,0x01,0x00,0x00,0xFF,0x00,0x10,0x0C,0x03,0x40,0x80,0x7F,0x00,0x01,0x06,0x18,0x00,"好",0x10,0x10,0xF0,0x1F,0x10,0xF0,0x00,0x80,0x82,0x82,0xE2,0x92,0x8A,0x86,0x80,0x00,0x40,0x22,0x15,0x08,0x16,0x61,0x00,0x00,0x40,0x80,0x7F,0x00,0x00,0x00,0x00,0x00,"世",0x20,0x20,0x20,0xFE,0x20,0x20,0xFF,0x20,0x20,0x20,0xFF,0x20,0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x7F,0x40,0x40,0x47,0x44,0x44,0x44,0x47,0x40,0x40,0x40,0x00,0x00,"界",0x00,0x00,0x00,0xFE,0x92,0x92,0x92,0xFE,0x92,0x92,0x92,0xFE,0x00,0x00,0x00,0x00,0x08,0x08,0x04,0x84,0x62,0x1E,0x01,0x00,0x01,0xFE,0x02,0x04,0x04,0x08,0x08,0x00,"风",
0x00,0x00,0xFE,0x02,0x12,0x22,0xC2,0x02,0xC2,0x32,0x02,0xFE,0x00,0x00,0x00,0x00,
0x80,0x60,0x1F,0x00,0x20,0x10,0x0C,0x03,0x0C,0x30,0x00,0x0F,0x30,0x40,0xF8,0x00,/*"风",0*/
"扇",
0x00,0x00,0xFC,0x24,0x24,0x24,0x25,0x26,0x24,0x24,0x24,0x24,0x24,0x3C,0x00,0x00,
0x40,0x30,0x0F,0x21,0x15,0x49,0x81,0x7F,0x00,0x21,0x15,0x49,0x81,0x7F,0x00,0x00,/*"扇",1*/
"控",
0x10,0x10,0x10,0xFF,0x90,0x20,0x98,0x48,0x28,0x09,0x0E,0x28,0x48,0xA8,0x18,0x00,
0x02,0x42,0x81,0x7F,0x00,0x40,0x40,0x42,0x42,0x42,0x7E,0x42,0x42,0x42,0x40,0x00,/*"控",2*/
"制",
0x40,0x50,0x4E,0x48,0x48,0xFF,0x48,0x48,0x48,0x40,0xF8,0x00,0x00,0xFF,0x00,0x00,
0x00,0x00,0x3E,0x02,0x02,0xFF,0x12,0x22,0x1E,0x00,0x0F,0x40,0x80,0x7F,0x00,0x00,/*"制",3*/
"备",
0x80,0x90,0x90,0x48,0x4C,0x57,0x24,0x24,0x24,0x54,0x4C,0x44,0x80,0x80,0x80,0x00,
0x00,0x00,0x00,0xFF,0x49,0x49,0x49,0x7F,0x49,0x49,0x49,0xFF,0x00,0x00,0x00,0x00,/*"备",4*/
"状",
0x00,0x08,0x30,0x00,0xFF,0x20,0x20,0x20,0x20,0xFF,0x20,0x20,0x22,0x2C,0x20,0x00,
0x04,0x04,0x02,0x01,0xFF,0x80,0x40,0x30,0x0E,0x01,0x06,0x18,0x20,0x40,0x80,0x00,/*"状",5*/
"态",
0x00,0x04,0x84,0x84,0x44,0x24,0x54,0x8F,0x14,0x24,0x44,0x84,0x84,0x04,0x00,0x00,
0x41,0x39,0x00,0x00,0x3C,0x40,0x40,0x42,0x4C,0x40,0x40,0x70,0x04,0x09,0x31,0x00,/*"态",6*/
"增",
0x20,0x20,0xFF,0x20,0x20,0xF8,0x09,0x2A,0x48,0xF8,0x48,0x2A,0x09,0xF8,0x00,0x00,
0x10,0x30,0x1F,0x08,0x08,0x01,0xFD,0x55,0x55,0x55,0x55,0x55,0xFD,0x01,0x00,0x00,/*"增",7*/
"加",
0x10,0x10,0x10,0xFF,0x10,0x10,0xF0,0x00,0x00,0xF8,0x08,0x08,0x08,0xF8,0x00,0x00,
0x80,0x40,0x30,0x0F,0x40,0x80,0x7F,0x00,0x00,0x7F,0x20,0x20,0x20,0x7F,0x00,0x00,/*"加",8*/
"减",
0x00,0x02,0x0C,0xC0,0x00,0xF8,0x08,0x48,0x48,0x48,0x08,0xFF,0x08,0x09,0x8A,0x00,
0x02,0x02,0x7F,0x80,0x40,0x3F,0x00,0x1E,0x92,0x5E,0x20,0x17,0x38,0x46,0xF1,0x00,/*"减",9*/
"少",
0x00,0x00,0x80,0x60,0x18,0x00,0x00,0xFF,0x00,0x00,0x08,0x90,0x20,0xC0,0x00,0x00,
0x00,0x81,0x80,0x80,0x40,0x40,0x20,0x13,0x08,0x04,0x02,0x01,0x00,0x00,0x00,0x00,/*"少",10*//*按照上面的格式,在这个位置加入新的汉字数据*///.../*未找到指定汉字时显示的默认图形(一个方框,内部一个问号),请确保其位于数组最末尾*/"", 0xFF,0x01,0x01,0x01,0x31,0x09,0x09,0x09,0x09,0x89,0x71,0x01,0x01,0x01,0x01,0xFF,0xFF,0x80,0x80,0x80,0x80,0x80,0x80,0x96,0x81,0x80,0x80,0x80,0x80,0x80,0x80,0xFF,};/*********************汉字字模数据*//*图像数据*********************//*测试图像(一个方框,内部一个二极管符号),宽16像素,高16像素*/
const uint8_t Diode[] = {0xFF,0x01,0x81,0x81,0x81,0xFD,0x89,0x91,0xA1,0xC1,0xFD,0x81,0x81,0x81,0x01,0xFF,0xFF,0x80,0x80,0x80,0x80,0x9F,0x88,0x84,0x82,0x81,0x9F,0x80,0x80,0x80,0x80,0xFF,
};/*按照上面的格式,在这个位置加入新的图像数据*/
//.../*********************图像数据*//*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/
#ifndef __OLED_DATA_H
#define __OLED_DATA_H#include <stdint.h>/*字符集定义*/
/*以下两个宏定义只可解除其中一个的注释*/
#define OLED_CHARSET_UTF8 //定义字符集为UTF8
//#define OLED_CHARSET_GB2312 //定义字符集为GB2312/*字模基本单元*/
typedef struct
{#ifdef OLED_CHARSET_UTF8 //定义字符集为UTF8char Index[5]; //汉字索引,空间为5字节
#endif#ifdef OLED_CHARSET_GB2312 //定义字符集为GB2312char Index[3]; //汉字索引,空间为3字节
#endifuint8_t Data[32]; //字模数据
} ChineseCell_t;/*ASCII字模数据声明*/
extern const uint8_t OLED_F8x16[][16];
extern const uint8_t OLED_F6x8[][6];/*汉字字模数据声明*/
extern const ChineseCell_t OLED_CF16x16[];/*图像数据声明*/
extern const uint8_t Diode[];
/*按照上面的格式,在这个位置加入新的图像数据声明*/
//...#endif/*****************江协科技|版权所有****************/
/*****************jiangxiekeji.com*****************/